Quote Originally Posted by kaynide View Post
Not a fan of villains getting away because "of course they do" either.

IMO, there are a lot of ways you could make it work:

-the villain has minions run interference while he escapes, or the minions are the main threat while the villain is more of the pokemon master; either way they should be escaping while we are forced to deal with the minions, not post fight.
-the villain plays dead (or is in deed knocked out), but escapes when we let our guard down
-the victory would come at a cost we can't afford; as in an ally/town is critically injured and will die without immediate aid; nuclear option, etc.
-the villain does get to escape, but at their own great cost (loss of important ally; amputation; etc)
-Superman-Problem (The WoL can't be in two places at once, so we are forced to retreat)
But that's why we fought him alone cause everyone else was busy or just lost to a voidsent version of their sibling. We left due to having an injured teammate and our extra protection starting to wane. As I said in my reply to Mollusk the devs want to give us all of this dialogue, but aren't able to have it happen at the speed they want to be showing it. Also what would you have made the trial be? Everyone expected to have a fight against Globez at some point. Sure they could have done it in a solo trial where we'd probably end up losing but then what would the trial be? Since they chose to have them tied to the MSQ.