Naw, nobody wants anything handed to them. We just want the story to reward our victories, and better writing to progress the main plot.Killing everything on a first encounter would be rather boring. It would also end the story very quickly, leaving nothing to do.
As for what happens in 6.4, isn't that the villain calling on their back-up plan when they realize they can't win against us through their own strength?
Things just handed to you tend to have less meaning than the things you have to put effort into getting.
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