What here is the problem is the HOW. A loosing battle can mean something, no problem. But Golbertz is just nope "Shake it off" + "Blood Whetting" and thats the problem. We handed him his Kupo Nuts and he just "Nah... dont think so". Make the fight in a way where you feel the pressure and stakes that, you the hero, are here to fight for the escape not the win. Narrative absolute an banger if pulled corecctly but SE does these "Oh you win ? Nah... the Boss dont want to" and thats the problem. The battle and follow scence does not match. Better writing is what is needed and funnly enough SE pulled this in other games a lot without a problem and even in FF14.