Quote Originally Posted by MikkoAkure View Post
Boss fights you're supposed to lose have been in RPGs for the past 30+ years and SE aren't the only ones to do it. Elden Ring even begins with one. It's just a narrative tool and I don't really see a problem with it unless it's an RPG with items and I end up wasting them, not knowing I was supposed to lose.
Only in JRPGs. I've always thought if you can't win the fight they might as well make it a cutscene.