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  1. #4
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,024
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Reinhardt_Azureheim View Post
    Understandable, which is why I don't necessarily wish to see a lot of changes like these, however the Bloodwhetting change stems mainly from the criticism of WAR being extremely squishy the moment they get CCed, as the lifesteal provides zero protection. Considering you have spend 10% of current HP to use Onslaught and Orogeny and Orogeny having limited range vs for example Horrid Roar (DRG), they live and die by their AOE GCDs and CC landing or not.

    As for the Fell Cleave change, I find 123 combos with zero benefit extremely uninspired. Dark Knight technically falls in a similar category regarding Souleater combo, however their access to Bloodspiller is tied to using Shadowbringer rather than a Limit Break.

    I am not as much of a fan as homogenization as the next person, but access to a weaker version of Fell Cleave outside of Limit Break seems at very least more interesting than <nothing>.

    ADDENDUM (edit): I think with those two changes applied to give WAR a bit more staying power and gameplay flow, all four tanks should still play very different from each other.
    Some melees also don't have % mitigation. I'd rather see them double down on WAR's identity, maybe increasing the life steal, maybe adding more life steal, idk. Or combine it with bloodwhetting like in pve as well..

    I also think that the CC immunity during LB plays very well with a lifesteal type of mitigation. Out of it, I don't mind the fell cleave finisher on the combo yeh.
    (0)
    Last edited by Valence; 06-28-2023 at 02:57 AM.

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