


Still seems a little lowballing to me, but I guess that's opinion.I don't think folks are getting what Amsai is saying. I'm pretty sure that was a small example. That obviously wouldn't be the only stat -- +3 str derp! -- Let's get a better example:
This is what a normal mode drk/lgt cowl would have -- MP : +120, Enfeebling Magic Potency : +15, Int : +15, Pty : +15, Evasion : -20, Refresh : +3
This is what a hard mode drk/lgt cowl would have --MP : +125, Enfeebling Magic Potency : +18, Int : +18, Pty : +18, Evasion : -18, Refresh : +4
Okay. Now... Playing hardmode and getting all of the pieces of gear with the same differences in stats you see in exhibit B above, you'll find that it's quite the noticable difference from the complete set of normal mode gear's stats. At the same time, it's not an unfair difference.
To me you need to be able to see the difference and that is hardly one at that.
I'm not arguing for insane day and night differences, but your example there seems a bit weak imo.

Then please elaborate, with what you think. Taking that one piece hard mode gear that Yusuke submitted and adding it up with the rest of the set that's similarly adjusted is actually a lot! If +6 to +10 extra on each stat of each piece of gear is what you had in mind then, yes; That would be night and day differences to me and very OP.



5 MP increase across 5 peices of gear is +25 mp. What can you do with 25 MP.Then please elaborate, with what you think. Taking that one piece hard mode gear that Yusuke submitted and adding it up with the rest of the set that's similarly adjusted is actually a lot! If +6 to +10 extra on each stat of each piece of gear is what you had in mind then, yes; That would be night and day differences to me and very OP.
Increase in 3 INT for (at best) 5 peices of gear is 15. You don't notice 15 INT.
I can keep going but you get my point.
Look at the difference between any crafted gear even +1 and a double meld and then look at Darklight. Darklight is still ahead. You got +1 Raptorskin Gloves with 50 Attack Power from a double meld? Darklight Gauntlets have that, and more. This is what I'm talking about.
In this game small stats don't make a big difference, you need big changes to see anything. However, in 2.0 things may change and small changes like +3 here +5 there may actually mean something. Then and only then will it be acceptable.

The only thing I will agree with is HPs and MPs and Defense, those do need a bit more of a punch up, but the base stats always matter. Saying +15 INT is not noticable is simply not true.5 MP increase across 5 peices of gear is +25 mp. What can you do with 25 MP.
Increase in 3 INT for (at best) 5 peices of gear is 15. You don't notice 15 INT.
I can keep going but you get my point.
Look at the difference between any crafted gear even +1 and a double meld and then look at Darklight. Darklight is still ahead. You got +1 Raptorskin Gloves with 50 Attack Power from a double meld? Darklight Gauntlets have that, and more. This is what I'm talking about.
In this game small stats don't make a big difference, you need big changes to see anything. However, in 2.0 things may change and small changes like +3 here +5 there may actually mean something. Then and only then will it be acceptable.
+15 INT is even less noticeable in FFXIV than it ever was in FFXI; at 50 my BLM has 269 INT, just +15 isn't going to do enough to make it worth getting.
(Just an FYI: you're sounding like an elitist telling us how that small change is worth it...)

Yes, maybe abit more on mp,and yes i was going with that based on if stats are fixed in 2.0 as i hope they would be.5 MP increase across 5 peices of gear is +25 mp. What can you do with 25 MP.
Increase in 3 INT for (at best) 5 peices of gear is 15. You don't notice 15 INT.
I can keep going but you get my point.
Look at the difference between any crafted gear even +1 and a double meld and then look at Darklight. Darklight is still ahead. You got +1 Raptorskin Gloves with 50 Attack Power from a double meld? Darklight Gauntlets have that, and more. This is what I'm talking about.
In this game small stats don't make a big difference, you need big changes to see anything. However, in 2.0 things may change and small changes like +3 here +5 there may actually mean something. Then and only then will it be acceptable.
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