Quote Originally Posted by AmyNeudaiz View Post
First off, let me get this strawman argument out of the way. No one here is saying the difference should be like day and night when it comes to how much better the gear is. The only thing anyone has said is that it should noticeable and be worth your time and effort to beat hard mode instead of "Hard mode version gives you 3 more STR over normal mode, derp."
Based on past experience, the rule of item scaling is that hard mode gear is usually about 5-7 item levels higher than normal mode gear. There shouldn't be that large a discrepancy between normal mode and hard mode.

And it's funny seeing you talk about the death of this game when one of the nails in 1.0's coffin was catering to casuals WAY too much at the start and the only life it has now is catering to the hardcore who are sticking through with it.
Not really. 1.0's launch mistake was trying to force people to play casually. That's why surplus and fatigue were implemented in the first place. Poor stat presentation and an obviously unpolished game system just aggravated the problem.

As far as what they're going now, the only reason they're doing that is because the game seriously lacks content with reasonably rewards and pacing. Anyone who can look beyond their nose knows this. Why design 11 dungeons with multiple bosses spread throughout the 1-50 leveling process for a game that will vanish once 2.0 hits?