Quote Originally Posted by Reverend View Post
I enjoy playing the game just the way it is, of course granted I solo almost all my xp, but I do pickup groups usually seeing as how my LS usually does runs that don't jive with my schedule. I've had some success and some failures, I don't consider myself a great player and at times not even a good player but one of the reasons I play FFXIV is due to the difficulty. If it's too easy then too many ppl parading around waving their jolies in the air acting like they are the best thing ever... I left FFXI shortly after Abyssea came out b/c the lvl 30 entry level meant that every kid with the ability to setup an account could get a PL to 30 then leech to 80~90 in a matter of days. Suddenly there was a huge influx of players lvl 90 with skill in the dunes range and knowledge of the game equivelant as well.

That being said, if they do make it easier, then I don't agree that easy mode should have any drops... and before you flame me, I have only completed the easy mode of Ifrit and have yet to do the Moogle or Garuda but in regards to someone's post earlier about content no longer being relevant after a month, I think that is how content stays relevant. If everyone can get all the good gear on one or two runs first try then after a month or so nobody is doing those runs anymore.

That's just my 2 cents...
I have no problem with what you said. There are plenty of us that enjoy the challenge. Truth be told I am more interested in beating content then getting shinies. But my thread isnt about what the hardcore crowd and those who want to be challenged. Its about making the game more inviting to new players to pull in subs, and to save this game. Also realize I said they need to have a easy, moderate and hard mode with appropriate rewards. So you still have to be a badass to beat the truly hard content and to get the best gear. So I dont really see how what I want effects your stance really, right? The difference with what I am saying and with Abyssea in XI is that Abyssea is all easy mode. There arent set difficulty levels for each bit of content to challenge yourself. As far as easy mode having no drops, thats a debatable point and not the real focus of my point. So maybe easymode should just be a "token win". My 3 most important points are allowing dificulty modes to account for all skill levels so that everyone can expericne this wonderful game that we are ALL paying for, and making sure that there are rewards appropriate to the effort/challenge, and making sure that the difference in rewards between normal and hard modes in content isnt like day and night. This is all very reasonable I think. It would be different if I was asking for everything to be super easy mode and 100% drop rates on uber gear. Then the devs would be in jeopardy of going to the opposite extreme and catering far too much to the casuals. There is a fine line that can be made where we can achieve a reasonable ballance. ^^