Quote Originally Posted by Amsai View Post
I hope not, but worst case scenario is this:
AV/CC
Easy mode (if there is one) = token win
Normal mode = explorers gear and what not
Hard Mode = Darklight..................

Noone like to feel like they are being punished for not being hardcore.

It should be more like this:

Easy mode = explorers gear and what not
Normal mode (which better be a tad easier than current) = Darklight
Hard Mode (which needs to be a good deal harder than Normal) = Darklight +1
Let's sit down and remove all knowledge that we currently have of this game.

What you are stating is that Players should be awarded gear that is relevant to the difficulty.
Easy mode should recieve simple gear
Normal mode should recieve decent gear
Hard mode should recieve good gear

Isn't that essentially what you've written?
Remove the stigma that surrounds Darklight and essentially this is what you have written in both examples, you've just knocked the second example up by one.

Considering we don't know how easy or difficult these new modes will be we can't possibly begin to speculate on the rewards


I do agree though. It would work this way.
If content finder were to be inplemented in the Eorzea we love and know right now it would just be an over-glorified Ul'Dah shout. Setting up parties doomed to fail unless they know what they are doing.

It's horribly difficult to break the ice in this game when it comes to learning end-game content.

We currently can only run in 8 man groups it's very difficult to just carry players through like in 32 man dungeons. Everybody needs to be performing their best and on the most beneficial job set up (being able to level up so fast also encourages job discrimination).

Until we recieve content for more players there's going to be a horribly defined line between the educated and the forgotten players in the game.