
Originally Posted by
Shurrikhan
If the only thing that is changing is that their damage gets a purple staff icon to its left instead of a blue sword... you won't have 'split' anything.
Moreover, melee itself is already split three ways between Maiming, Striking, and Scouting, and they can't even figure out what they want from those divisions (except, apparently, to uniquely waste Melees' time and gearing opportunities by granting them 33-67% the job choices per Armor class of what non-Melee DPS have access to).
Or, to put it another way... you could have a "Magical Melee," but in effect it'll... just be another melee.
If it were to lack cast times, it'd feel even less "magMelee" (caster-like) than Samurai does. Or, give it substantial casts and cast times enough to be distinct from Samurai, and you'll then have to reconcile that with the uptime and movement requirements of being melee.
Either way, at the end of the day, you're only going to get a decent job out of its particular theme excusing fun gameplay and an attractive aesthetic -- there's no uniquely absent typal niche dying to be filled here, since players' magic damage and physical damage are, for all intents and purposes, identical.