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  1. #1
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,892
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Jynx View Post
    Personally I want the world to be awesome enough that people have the option to teleport but are often inclined to not use it because the game world is just that damn awesome to travel around in.

    I am of the firm opinion that players should at LEAST have to travel to a area once before getting some kind of shortcut. That shortcut also should not be free from harm or repurcussions and limitations. If your teleporting too often that you run out of anima all the time, you are not without time on your hands to walk around the game world.

    People who don't want to experience a awesome game world in a MMO have no place in it IMHO, obviously just my opinion. The world should be fun to traverse and if that is accomplished the need for teleportation will decline as people will want to skip the "World" as it were less often.
    This. Absolutely this.

    Actually, a friend brought up an idea I liked a lot recently that kind of gave off that large world feel, which was assuming a much more vast and diverse world as of 2.0. Basically, rather than having as many always-accessible teleport destinations, you had say... about 5 or 6 total, and had to move to a new one to switch out those points. To me this gave a feeling of finding some of my favorite hubs, some in grinding grounds, some with chocobo rentals within reach of many nearby camps, and one or two places (what would likely be obscure Aetherial Gates rather than Nodes) I picked just because the settings had an amazing view or were near some particular mobs I was hunting. Not to bring up another MMO unnecessarily, but I honestly enjoyed mountain-climbing in WoW far more than any quest. This gave off the feeling of being able to climb a mountain, finding some rare spawns and a gate atop it, and claim the gate for myself. Worst come to worst, I can still Return back to the last camp I was synced with.

    That said, he did pair this idea with easier access to rental (pathed or unpathed) chocobos, and it did assume that the many airship docks dotting the world would be made use of. Additionally, though for anima cost to all parties instead of just the hosting teleporter, you could still be teleported to someone else's destination.

    Side Note: I would slightly like to see an option to Return to one's nearest (already discovered) node after death without setting it as a Home Point. Slightly.
    (0)

  2. #2
    Player
    KiriA500's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    2,434
    Character
    Doctor Beatbox
    World
    Excalibur
    Main Class
    Pugilist Lv 90
    Neat! A bunch of level 50's having to learn how to "Return!"
    (0)

  3. #3
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Hell XI had TONS and TONS of ways to teleport around the world in the blink of an eye.

    They were all just hard to aquire or cost a great deal.
    (3)

  4. #4
    Player Andrien's Avatar
    Join Date
    Mar 2011
    Posts
    2,437
    Character
    Andrien Bellcross
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    I think its fair if you can accept teleport request if your character have arrived there on foot first. And, if you want to teleport on your own you do a quest. Perhaps build up some fame first before you can unlock the quest.
    (0)

  5. #5
    Player
    Zezlar's Avatar
    Join Date
    Mar 2011
    Posts
    1,618
    Character
    Athalia Hartfell
    World
    Excalibur
    Main Class
    Lancer Lv 85
    As long as a person is required to walk there to unlock it. I don't care what they do. Being able to get teleported to somewhere before having visited it is really stupid.
    (7)

  6. #6
    Player
    Vanguard319's Avatar
    Join Date
    Mar 2011
    Location
    I've returned! First I find pants, then Louisoix dies for sending me to the void.
    Posts
    1,272
    Character
    Uni Neko
    World
    Hyperion
    Main Class
    Archer Lv 72
    hey I got almost all of the aetherpoints by myself, many of them extremely difficult to get. I don't feel like I wasted my time, especially since I got to see some areas that likely won't be around after 2.0.
    (1)

  7. #7
    Player
    Krausus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Vanguard319 View Post
    hey I got almost all of the aetherpoints by myself, many of them extremely difficult to get. I don't feel like I wasted my time, especially since I got to see some areas that likely won't be around after 2.0.

    same here we actually used to do weekly events to get folks camp and gate aythers (and yes we all ran), we actually still do them sometimes if there is enough interest.

    edit: just realized it was you posting Uni so yeah you already know lol
    (0)

  8. #8
    Player
    Hulan's Avatar
    Join Date
    Jun 2011
    Posts
    866
    Character
    Alec Temet
    World
    Midgardsormr
    Main Class
    Arcanist Lv 70
    I have to say, I think getting The Wanderer's Shadow may be the proudest moment of my FFXIV career to date (though I suppose that doesn't say much about my FFXIV career in general).

    Honestly speaking, I don't really think FFXIV is doing anything terribly wrong right now or in 2.0. The reason I continue debating is because it is interesting, and I think we can all stand to learn a little from each other. Just because it is somewhat topical for FFXIV at the moment, does not mean we can't grapple with the question on a more universal scale.
    (0)

  9. #9
    Player
    Mirage's Avatar
    Join Date
    Mar 2011
    Posts
    488
    Character
    Mirage Askai
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    I like being able to easily teleport around the world, but I think it is ridiculous that you can just have someone teleport you directly to the middle of mor dhona when you've never even set foot in the area before.
    (0)

  10. #10
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Jynx View Post
    From the sublimans mouth.
    (Well his translation of the dev post at least)


    So it's been more or less confirmed that Return and Teleportation will remain in the game well into 2.0 but what we should be discussing is how we want it to function. Let's use this thread to toss out ideas on how we feel teleportation should be used/limited/gained.

    As the dev response above we know that Return and Teleportation will be aquired after a tutorial and a quest respectively. That drums in my head a good idea on how to attain teleportation nodes.


    -----------------------------------
    Once teleport and return have been obtained, getting the tele point or aetheral node for a area should be less simple than just "Yo man you got some spare anima to port me to all the nodes?"

    Why not throw some proper lore in here while we are at it. The best way to give teleport access some meaning and making it so they player themselves have to do the footwork. We should have quests at each teleport node to gain the Telepoint. They don't have to be anything crazy but they should help verse us in the lore and situation that the characters in said area are having issues with.

    Want to get a Aether pass issued for the area?

    Let's use the black shroud as an example.

    Bentbranch: SOS Girl in distress!

    A girl stole into the shroud "To have a grand adventure" her friends at the greatloam growery commented. Worried the Wood Wailers have sent out a SoS for all able bodied adventurers to track down and return this girl back Gridania. The wood is usually kind to her kin but earlier this very day a Garlean attack has awoken the greenwrath and venturing outside the city is far from safe.

    Make hast to the woods and rescue this child before it's too late!
    --------------------------------

    Now this quest introduces us once again to the concept of the greenwrath and that the wood isn't always a very kind place even for it's inhabitants. I say that only one quest should be required per zone to gain a "Aetherpass" to the zones Aetherite network but all nodes must be aquired afterwards by hand (How we currently attain nodes and camp telepoint)

    Giving us a good rundown on the area, some of it's dangers, and gaining recognition from the local people and guards that we are here to help them and in doing so gain access to the Aetheral network of the area.

    How do you guys think the Teleport system should work in 2.0?

    My main issue is that it's far too freeform and loose as it stands, there is no real sense of accomplishment when you attain all the camps. All but a handfull are extremly easy to aquire and the main ones can be handed out like free candy.
    Why bother talk about how we want it to function, pretty sure they are past that phase.
    (1)

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