I've placed this under "Exploratory Missions" simply because there's no section specifically for zone design, but this is actually intended for one or more hypothetical 7.0 leveling zones, if they were given the chance to be more than the usual transient/"throw-away" experience with not but a smattering of FATEs and Hunts.
I'll be reserving a few spaces below to use as a sort of whiteboards/testing spaces of sorts, starting from a basic premise for the zone, to which anyone can feel free to chip in. Depending on how many contributions those use, I may not directly quote everyone, but there will be at least a post number for citation purposes for the ideas applied to those testing spaces. Feel free to comment, once the two samples get off the ground, with "For [A]" or "For [B]", etc.
For now, let's start this off with a few questions to both get things moving and set up some manner of organization:
1: Basic Qualities (Aesthetic / Mood)2: Novel Zone Mechanics / ActivitiesWhat kind of zone would you most like to see in 7.0? What would it look and feel like?
(Feel free to contextualize this with your head canon for where we might be going in 7.x.)3: Open World Design PhilosophyWhat are some new mechanics or activities you'd like to see in 7.0?
(Feel free to situate these within the zone you'd like to see. Feel free to go as specific or 'crazy' with these as you like.)If it were possible, how long-lasting, varied, integral, etc., should the "open world" be within the game, in your opinion?
What are some things you especially want to see from it? What are some things that may be occasionally advocated for that you wouldn't find satisfying or would rather avoid?
(Feel free to give examples from other games, but try not to limit yourself to just examples of what is; give some insight into what, to your mind, ideally could be.)


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