FF16 shows just how little respect you have for your players. Literally nothing in that game is hard outside of one or two hunts, where you have to deliberately underlevel to even make it hard. And on top of that you added those accessibility rings. To make it somehow even easier?

And what about in FF14:
  1. Healer design
  2. 2-minute meta
  3. Unchallenging dungeons, normal raids, and alliance raids
  4. Easier and easier solo instances
  5. MSQ explaining the same concept 49 times so the player finally gets it
  6. Crafting and gathering stripped of their complexity
  7. Manderville relics
  8. ...etc.

We seriously don't need to be handheld for every single little thing.

You know what game got GOTY while FF16 will assuredly not? God of War. Why? Because it respects the player and offers them a good challenge. And players loved it and it sold like hotcakes. Meanwhile to play a CBU3 game like FF14 or FF16 is to be insulted by the developers as they put baby guardrails all over the game.