Slightly off topic, but something I just read in that article just made me scratch my head a bit...

Guildleves will remain in the version 2.0 relaunch, since the team felt there is definitely a place for daily, repeatable content in an MMO. They actually feel this was one of the better points of the original release. The problem was that the Guildleve system wasn’t very intuitive and put a high load on the server. Players often couldn’t figure out where they needed to go or what to do once they completed a Guildleve. On the backend, Guildleves will now put less load on servers, which allows the team to create not only more Guildleves, but also add variety to the ones available. Guildleves will also be more intuitive. You’ll know where you need to go and what you need to do, and once you’re done you’ll be warped back to where you need to turn in and get your reward. Simple!
Um...isn't this how it is now?