This is precisely what is happening. They recognize the healer complaints. Yoshi P has now said, multiple times, that they devalue those healers' complaints and treat them like dirt.The other shoe is that someone on the dev team might have a "vision" about how such and such thing is supposed to work; they will never deviate from that even if it clashes with something that's been considered to be minimum QoL in the genre for 20+ years, or how miserable it makes players in practice.
This current tier of savage has honestly felt like a giant "f*ck you" to Healers, like a dev somewhere was just like "oh I'll give you something to heal, you whiners" and proceeded to throw in body checks at every possible place. Like a malicious overcorrection, lol.





I assume the community team pick any topics at their discretion to forward to Japan. It's probably nothing to do with pages/likes, but it probably helps if it doesn't seem like a divisive issue (which everything is here now). Also I think former community team members have said they themselves don't get much feedback from Japan.
A community team member posted in the hempen set request thread in 2017 saying it was sent to Japan and considered for a future update. Six years later it hasn't been added or mentioned again since, so it doesn't really seem like a post would help anything other than give people false hope.




Couple thoughts...
1.) Remember that the dev team has access to a lot more feedback than just this forum. Aside from various other media sites, they have in-game engagement metrics, too. I find that frequently when people complain about the devs "not listening"...it's actually that they are listening, but to everybody, not just "you." For example, if someone on here were to post that the FATE bicolor gemstone grind is stupid and shouldn't be repeated, but their engagement metrics show a lot of players doing it and actively using the minions/songs/other rewards, etc., they'll likely keep including that grind because that one "I don't like it" post is sunk underneath all of the data showing people engage with it. On the other hand, if the devs found there was little engagement with it, then it would make more sense to look at places like the forums for people providing specific feedback as to why they might not like it (is the grind too long? rewards not "good enough"? the idea itself irredeemable? and so on...).
2.) There's such a thing as being so negative your feedback becomes non-feasible to consider. For example, there's a poster in this thread personally attacking the dev team, who also has made several other posts recently that are entirely vindictive and absolutely bitter. If I'm a developer, I recognize that person is so far gone that "satisfying" them would mean changing the game so entirely that it would likely drive up a much larger group of people who are happy with the game right now (aka counter-productive). And even then, they might be so bitter that nothing I do would be enough to please them. They've effectively made themselves not worth listening to. Feedback from people who generally enjoy the game but have specific critiques are a lot more sensible to listen to.






While I agree with you overall, it's difficult to weigh up expressions of dislike versus metrics of engagement, because there is a whole lot of "carrot on a stick" going on. Would people willingly put themselves through that massive FATE grind if there wasn't a whole lot of rewards locked behind it? If not, then the thing being measured isn't player enjoyment but how much time the devs can force players to pour into the game regardless of enjoyment.For example, if someone on here were to post that the FATE bicolor gemstone grind is stupid and shouldn't be repeated, but their engagement metrics show a lot of players doing it and actively using the minions/songs/other rewards, etc., they'll likely keep including that grind because that one "I don't like it" post is sunk underneath all of the data showing people engage with it. On the other hand, if the devs found there was little engagement with it, then it would make more sense to look at places like the forums for people providing specific feedback as to why they might not like it (is the grind too long? rewards not "good enough"? the idea itself irredeemable? and so on...).
The dev team may or may not see it this way, but it's what it comes down to. Content is buoyed up with exclusive rewards and it's impossible to separate genuine enjoyment from grudging desire and no other option. (I certainly wouldn't be putting multiple characters through Island Sanctuary if it didn't have all of this expansion's cool glamour sets locked behind it, without even the option to buy them on the marketboard from people who are willing to do the work.)
One person voicing their complaints versus a whole lot of people posting about how much they enjoyed it is a different matter – and why it's important to have people here talking about the parts of the game they do enjoy and not just the parts they dislike.
Last edited by Iscah; 06-27-2023 at 12:15 PM.


I remember making one suggestion similar to what would become Criterion Dungeon, but I think that was always in the cards and I took a lucky guess.
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