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  1. #111
    Player
    Shurrikhan's Avatar
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    Sep 2011
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    12,792
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Renathras View Post
    There's no cheat or fallacy there, some people just don't like it because when arguments are broken down into steps, it often lays bare glaring errors in logic that someone may have used to reach their conclusion.
    The problem is when you frame things into false ultimatums in order to try to force out your next "logical step" towards a conclusion you clearly started from.

    Belabor transitive properties all you like; when those steps individually rely on reductivism or conflations, their conclusions are not going to be soundly arrived at.

    Do you or do you not agree that encounter design and healer kits seem to not be designed to work with one another?
    Yes.

    WHICH IS NOT, HOWEVER, despite whatever you may imply, AGREEMENT THAT... fight design needs to have its mobility requirements significantly reduced (or even any amount greater than between 'not at all' and 'slightly'). I am just fine with casters and melee both having a deeper fight-specific learning curve for their movement/uptime optimization required, so long as they're compensated accordingly, and I'm just fine with movement optimizations increasing with expansions, provided we just as much toolage as we need to perform them.

    I do not want to see those layers of optimization removed from jobs -- neither by homogenizing/fool-proofing their kits in regard to uptime management nor by providing significantly less challenge around which to interact in any given fight; it is perfectly fine for a level span that provides additional mobility tools to also carry additional mobility requirements. Moreover, I don't see how one could call Endwalker a sudden change into "an ARPG" except in obvious hyperbole.


    Our agreement goes as far as "The current situation is not good." Beyond that incredibly nebulous point, though, we have largely disagreed:
    • on the extent to which it is "not good",
    • on all but one reason for why it's "not good", and
    • on all but one part of reasonable solutions for the problem.

    And those components are important. That we would, for instance, agree that a problem (of some extent, for some reason), on the other hand, is barely a starting point. So just, please, do not pretend that my simply agreeing that "A exists" necessitates your B, C, and D. It doesn't.
    (2)
    Last edited by Shurrikhan; 07-11-2023 at 11:52 AM.

  2. #112
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Shurrikhan View Post
    The problem is...
    /ignore

    [EDIT: I don't mean this to be rude, but again, engaging with this is counterproductive, derailing, and legitimizes you doing it, and I don't intend to legitimize your personal attacks based on made up events. I've just decided it's better not to engage after pointing out once that it's wrong.]

    Quote Originally Posted by Shurrikhan View Post
    Yes.

    WHICH IS NOT, HOWEVER, despite whatever you may imply, AGREEMENT THAT... fight design needs to have its mobility requirements significantly reduced (or even any amount greater than between 'not at all' and 'slightly').
    And?

    I didn't say it was.

    I, myself, outlined three possible solutions that are all apparent as possibilities - change fight design, change kit design, change both - and that there are probably other possibilities.

    You're doing it again - insisting that I'm saying something that I'm not saying. Maybe if you did that less, you'd be less worked up when replying to me. Stop inventing things to be angry about. I literally said there were AT LEAST three (two and a hybrid) possible solutions, AND that there were other solutions likely as well, just the 2+1 were the most apparent TO ME PERSONALLY. By saying this, there is no "pretend...that "A exists" necessitates..." when I openly said there are other possibilities.

    Agreement that fight design and kits are disjointed is just that and no more.

    Again, don't invent things to be angry about.

    You're one of those people that invents things in my posts to be angry about (I doubt you can provide the quote I asked for; it was in an edit, but I was called away until just now, so apologies for the late edit on that, didn't see this post when I submitted it) and that festers in your mind, justifying your anger when in reality, it's not justified at all since it's based on something that never happened.

    So just, please, try to stop doing that.

    .

    EDIT2:

    Quote Originally Posted by ForsakenRoe View Post
    The 'I'm out, but not really' any% speedrun
    You're welcome to step in any time. Just keeping the soapbox warm for you. You have the floor. (Well, the offer was to Semi, but have at it, Roe). Say something contributing to the discussion, not the personal attacks or dogpile, is my only request here.
    (0)
    Last edited by Renathras; 07-11-2023 at 12:29 PM. Reason: Marked with EDIT

  3. #113
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,334
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    The 'I'm out, but not really' any% speedrun
    (3)

  4. #114
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    1,982
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Renathras View Post
    Case.
    In.
    Point:

    "('PLD changes were largely considered a net positive, so everyone must surely like every part of the PLD changes, thus they must have hated DoTs on PLD, which implies that the SMN changes also were an unmitigated good')"???

    What?

    I have NEVER to my awareness said "everyone must surely like every part of the PLD changes".
    Ren says no one will defend him here, but I don't think I've ever seen him conflate all of those points together to form the conclusion you pointed out. He has said he prefers the new PLD, he has said he dislikes DoTs and he has said he likes the new SMN. But I don't think I've ever seen him add all this together and say new SMN is unmitigated good.

    As for the topic, I'd say both fight design and job kits need some changing. The argument that fight design doesn't fit the job kits is partially flawed, if you want fights designed in such a way that uses the full kit that we have, you'd have to do some serious fight redesigning because we have way too much redundancies in the current kit. Although, purely just changing the kit will also not change that healers can be dropped in higher organised groups.

    My opinion is that they need to change both. Cut out the redundancies in our kit, add more options to support the party or debuff the enemy. Also change fight design, bring back random targetted damage, bring back crit autos, give healers a reason to exist again, make it so tanks and DPS cannot keep up with the incoming damage.
    (4)
    Last edited by Aravell; 07-11-2023 at 12:51 PM.

  5. #115
    Player
    SenahPanipahr's Avatar
    Join Date
    Jul 2023
    Posts
    25
    Character
    Senah Panipahr
    World
    Cerberus
    Main Class
    Sage Lv 90
    Quote Originally Posted by Sebazy View Post
    SE don't really need to go back to ARR style encounter designs, but rather they need to look at what made those otherwise really rather basic bosses such good fun when the modern day equivalents like Alte Roite are almost universally derived.

    Ramping up the damage on tanks, allowing bosses to keep auto attacking through casts, allowing those auto attacks to crit, bringing back non telegraphed mini tank busters and additional aoe procs with normalised RNG chances to really keep the healers on their toes. Make us sweat, make us have to keep an eye on the tanks, make us have to keep an eye on the melee. Stop allowing us to let someone sit at 100hp safe in the knowledge that the next AoE is clearly indicated on our spreadsheet and Assize/Asylum/Eos will get them topped long before anything else comes along.

    Basically, more incoming damage coupled with less predictability. The sooner SE drop the weird esports mentality and stop trying to design both fights and jobs to be 'logs friendly' the better. I genuinely think it's sterilised the enjoyment out of Savage at this point.
    Hah, this is really elucidating and depressing at the same time. Most of the the higher level stuff I've done has been ARR content on MINE. Didn't realise it was such an intentional pivot from after that since I've experienced far less of the harder raids and trials after that.

    Really sucks to learn/confirm, but thanks for the incidental explanation. The things you highlighted are a huge part of why I loved healing Coils and Titan Ex, but I don't have the firsthand experience to summarise them so well myself.

    Is the esports mentality really such a thing? I'm not really clued in with with most of their devlog stuff around newer raids, because spoiler avoidance I guess; but it'd explain a lot. I don't really understand why they'd be designing around parsers given they're so negative around all that. (Though my best guess would be that they're afraid that adding more RNG to the mix will leave FFXIV players turning to the same thing that killed the fun in WoW -- i.e. DeadlyBossMods and co.)

    @Renathras, I'm not going to pretend I understand the extent of any bad blood between other posters and you, so I'm going to keep myself out of those particular side discussions beyond what I already said about not getting bogged down on minutiae. Being clear and concise is probably our only shot at someone from SE seeing these repeated complaints and doing something with them (though I already accept there's a good chance we're just screaming at the void and each other).
    (3)
    Last edited by SenahPanipahr; 07-11-2023 at 02:11 PM. Reason: typo
    A Healer Kinda Girl in a Green-DPS World

  6. #116
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    1,982
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Sebazy View Post
    Ramping up the damage on tanks, allowing bosses to keep auto attacking through casts, allowing those auto attacks to crit, bringing back non telegraphed mini tank busters and additional aoe procs with normalised RNG chances to really keep the healers on their toes. Make us sweat, make us have to keep an eye on the tanks, make us have to keep an eye on the melee. Stop allowing us to let someone sit at 100hp safe in the knowledge that the next AoE is clearly indicated on our spreadsheet and Assize/Asylum/Eos will get them topped long before anything else comes along.

    Basically, more incoming damage coupled with less predictability. The sooner SE drop the weird esports mentality and stop trying to design both fights and jobs to be 'logs friendly' the better. I genuinely think it's sterilised the enjoyment out of Savage at this point.
    I miss when I had to toss a Regen on the main tank during Trines in O8S or they die to autos. I don't think I've needed to press Regen once in most modern fights. Also the part about them designing fights to be log-friendly, that would explain why they stopped doing mechanics that give people a damage down for doing it correctly (Digititis) or mechanics that lock down a specific person in the fight (Hand phase in A3S and Titan gaols in E4S).
    (3)

  7. #117
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,334
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Aravell View Post
    I miss when I had to toss a Regen on the main tank during Trines in O8S or they die to autos. I don't think I've needed to press Regen once in most modern fights.
    I threw one on each of the purpleboys in High Concept in like, week 1 prog, but once people had some gear the threat of the DOT fell off a cliff. Can't really check too many fights this tier (I was SCH for half of them), but I used Regens on the tanks when they got flung about in P10, and for the doorboss, my first 3 kills (which were all on the same day), only one of those kills had one lonely Regen in it, and looking at the log, I cannot even tell why I used it, but it was used right after Limit Cut, so it might have been in downtime anyway, I can't really tell.

    P12S phase 2 first kill also has a Regen cast count of... zero, surprising I know. 7 Medica 2's, but no Regen. So yeh, there's occasions where I use the button but, let's be real, I wouldn't be pressing Aspected Benefic in those situations (it is because AST has like 3x as much OGCD game as WHM)
    (0)

  8. #118
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    1,982
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    I threw one on each of the purpleboys in High Concept in like, week 1 prog, but once people had some gear the threat of the DOT fell off a cliff. Can't really check too many fights this tier (I was SCH for half of them), but I used Regens on the tanks when they got flung about in P10, and for the doorboss, my first 3 kills (which were all on the same day), only one of those kills had one lonely Regen in it, and looking at the log, I cannot even tell why I used it, but it was used right after Limit Cut, so it might have been in downtime anyway, I can't really tell.

    P12S phase 2 first kill also has a Regen cast count of... zero, surprising I know. 7 Medica 2's, but no Regen. So yeh, there's occasions where I use the button but, let's be real, I wouldn't be pressing Aspected Benefic in those situations (it is because AST has like 3x as much OGCD game as WHM)
    That's true, I forgot about P8S, early weeks was Regen on each purple, later weeks was just 1 Medica 2. I didn't prog P10S on WHM, but I think Regen there is just more of a safety net, I did have a WHM cohealer that didn't use Regen, I tossed an Excog on one tank and a tether on the other and they came out fine. I now recall that I did Regen both tanks in P3S adds phase though, those baby birds hit hard.

    I'm still casually progging P12S so I can't speak for healing in phase 2, but the healing requirement in phase 1 is looking rather lacking so far, since I can soloheal through Superchain Theory I when my cohealer died at the start of it.
    (0)

  9. #119
    Player
    vetch's Avatar
    Join Date
    Aug 2022
    Location
    back on my free trial account
    Posts
    462
    Character
    Discount Hrothgar
    World
    Zalera
    Main Class
    Botanist Lv 90
    Quote Originally Posted by Renathras View Post
    There's no cheat or fallacy there, some people just don't like it because when arguments are broken down into steps, it often lays bare glaring errors in logic that someone may have used to reach their conclusion.

    But, in either case, I haven't had that "annoying" habit. If I lay out such an argument, it's generally to try and see what all points we actually agree on so I know where we can find further points of agreement. Some people say they hold a position they actually do not, but if you can drill down to what they actually do believe, then it allows actual compromise and progress.
    I don't agree that this is what you're doing. I believe that you think it's what you're doing, that it's a worthy standard you're trying to live up to, but for the moment, I stand by my impression that you're skipping conversational steps without noticing, or that you're misidentifying the character of discussions in some other fundamental way that causes your method to misfire. If I'm wrong, just keep being yourself and I'll notice over time.

    That said, I want to add an observation that this argument style wouldn't make you well-liked even if you were employing it with perfect form. People having ordinary conversations don't like being bullied into debates. Hell, sometimes they don't even like being forced to stake out a position before they're ready to. It's inherently tiresome, which is not a word you want applied to your conversational style if you're looking to have nice chats. The result of doing it anyway is precisely as you see -- either people ghost you or they embrace the junior debate club flavor you bring to the conversation and start picking apart your arguments like they're going to score points doing it.

    Normal people who haven't consented to debate are better engaged, befriended, and convinced with smaller comments, repeated over time, regardless of any logical fallacies contained therein. This is a normal facet of human, non-debate interaction. If you want to pick apart someone's logical lacunae (because you just can't help yourself from doing so) while remaining well-liked enough that people don't avoid you on sight, then you have to exercise either a whole lot more tact and warmth that you currently do, or a whole lot less and just start butting heads openly.

    I agree it's conceptually loathsome, but you have the causality backwards: FFXIV isn't trying to shoehorn a magical spellcaster healer into an action RPG framework with constant movement. FFXIV is trying to shoehorn an action RPG framework with constant movement onto a traditional tab targeting framework, netcode and class design.
    I didn't mention any causality and I wasn't looking to have that particular conversation. But sticking to the point, note that you can draw a straight line through CBU3's recent offerings that points to them continuing down this ill-advised road of trying to turn FF14 into a clunky ARPG MMO, which means that healer kits will be chopped and shaped to fit, regardless of what predates what.

    And that will make me very sad.

    And I'm not going to engage with people openly engaging in such bad faith. Two of you now. "Well, you did this thing (we're going to accuse you of even though you don't have a frequent habit of doing it, actually), so we can defend attacking you because we felt like it even though you're acting in good faith and trying to have a serious discussion on a topic that everyone kind of agrees on overall." No, not today.
    And there it is. The problem plaguing modern discussion of any topic, no matter how inconsequential: if someone doesn't find my argument well-formed and convincing, it must be that they're either trolling, or a bad-faith actor, or simply stupid, or some other problem inherent to them. It can't be that my arguments aren't as good and efficacious as I think they are, or that they're just plain mistaken about some stuff in an honest, understandable way. Therefore, the proper response is to publicly pathologize them, so everyone knows it's their problem and that they're a toxic element who is unwilling to engage with my good arguments.

    If someone is engaging you in good faith, you should do the same, even if they HAD a history of bad faith.
    I, and everyone else on every internet discussion forum that exists or ever will exist, reserve the right to stop talking and refuse engagement with someone who becomes annoying and pushy, regardless of whether they do so in good faith. As should you.
    (11)
    Last edited by vetch; 07-11-2023 at 01:56 PM.
    he/him

  10. #120
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Aravell View Post
    I miss when I had to toss a Regen on the main tank during Trines in O8S or they die to autos. I don't think I've needed to press Regen once in most modern fights. Also the part about them designing fights to be log-friendly, that would explain why they stopped doing mechanics that give people a damage down for doing it correctly (Digititis) or mechanics that lock down a specific person in the fight (Hand phase in A3S and Titan gaols in E4S).
    I still remember the the first time we hit an intermission on O8S Clownka, we're all oohing and aaahing as the statue shifts FFVI style. Meanwhile Kefka proceeds to quietly kick the tanks into the floor whilst no-ones looking. Loved it =(
    (1)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

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