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  1. #10
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by Zeastria View Post
    1) More damage and dmg you cant prep or know in advance:
    easy just break away from scripted encounters and start to randomize bosses more.

    alternatively slow down the power creep. part of the problem is the way new content it released at an ilevel that many players are already 15-20 levels higher than. so healers already over heal and everyone else already takes less than intended damage.

    Quote Originally Posted by ty_taurus View Post
    2. Rework the cleansable debuff UI to make cleansable debuffs far more visible, and make cleansing a more common choice..
    This would only work if they made those cleansable debuffs more impactfull. the reason noone bothers with Esuna even when they can is because that paralysis or poision effect on a player only lasts ~5 seconds anyway. and in many cases those poisons cant even outpace the passive hp regen on a tank.. or a paralysis effect thats highly likely to wear off before it even procs once.

    Quote Originally Posted by GoatOfWar View Post
    They were designed from the ground up to primarily deal damage.
    nope they were designed to heal. the only reason they had DPS spells at all was for solo play. thats why they never accounted for healer damage in dps checks and stuff..

    the issue being they dont want players to get too hurt, because it puts too much pressure and stress on healers and they wont play the role or something..
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    Last edited by Dzian; 06-26-2023 at 06:42 AM.