Sorry, I had refreshed to the bottom of the page and didn't see your 10 posts. You can type a shorter post and edit it in order to circumvent the character limit! I was also not responsible for crunching RPR numbers, but yes, the rubric was built to consider only the most ideal possible burst--although in the case of said burst being contingent on LB usage, we averaged a "with LB" and a "without LB" number.
Not sure what you mean by "not factoring the delay on Apex Arrow", since Apex isn't even part of the ~1GCD STB being calculated. If you mean that there should be another 8400 tacked on there for Blast Arrow, that would break our rules on how may GCD's we're allowing during the window we're considering. If we just gave everyone else another free GCD as well, then...there isn't really a point.
Trying to catch up and address your other posts:
WHM STB was calculated as 40k with LB, 20k without. Seraph Strike is included.
MNK burst with LB is 72k and does easily top out the scales--but we also averaged it with its "w/o LB" value, which put it at a borderline value on the rubric between 4 and 5 points. Due to the way the rest of the rubric was graded, borderline values are rated in the lower bracket.
RDM's low mobility rating is likely because we used the rule of "half value for mobility that was only valid on one type of target". It might seem like an unfair assessment, but I don't think you can argue that 2 enemy-only dashes and 2 enemy-only backflips is just as mobile as, say, Thunderclap.
DRG mobility rating is also a clerical error, it should be 4 and not 5. This is the result of us retooling our entire rubric 3 times and some of our re-scoring slipped through the cracks. I'll see if I can update the graphic to reflect the mistakes that you all are catching--we genuinely appreciate it. That being said, I don't think the value of Elusive Jump should be understated, and High Jump is only a 10s cooldown.
WHM is edging out AST because of Cure III being AoE, and its party-wide regen from Purgation.
GNB's defensive numbers are skewed by Junction DPS dragging the average down. I wouldn't fault you at all if you consider that a flaw of the system, but I would also say that it's not too uncommon for a GNB to matched against a full team of 5 DPS. As for failing to account for burst survivability, we'd have to do some real funky stuff like weighing % mitigation more heavily than healing, and I don't think there's a good answer for doing that. The DEF stat is only trying to measure how much defensive utility is generally available to the job, not how it performs against and in particular situations. AST was also awarded an additional point just for HAVING Bole/Macro/Celestial. Maybe you could make the argument that each of those should constitute a point in and of themselves? But we didn't crunch the numbers on them because of their indeterminate nature.
DNC and RPR having high CC ratings due to unblockable+uncleansable AoE crowd control is a tough one. It's definitely a case wherein the numbers don't tell the whole story...but it's almost like there's a giant disclaimer. At the top of the post. That says you should use common sense and in-game experience to contrast against the numerical system. In any case, DNC/RPR LB are both supremely impactful when they do hit, and we're considering things based on what happens when buttons hit. If we considered counterplay and enemy mitigation for everything, then nothing would ever work and all the numbers would be lower.


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