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Thread: remove stuns

  1. #31
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,549
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    I think you're basing yourself on unrealistic scenari where the good divers will get targeted immediately by the whole of the enemy team because they leroyed stupidly into the stack.

    Most of the good players wait for opportunities to present themselves and one of the biggest mitigators you can have against them is an instant CC, even if it gets purified, because it gives you time to take a bit of distance (even if they can gap close back), and it will break their burst/combo enough to be disruptive. Being able to CC at the correct time can also delay them going away whenever your team decides to notice and help you, so if you're able to gain those precious seconds where they're trying to purify and go away, or better, if they have already purified a first CC when engaging, then you have a chance to punish them hard. Another problem is usually that ranged players are left to fend for themselves most of the time for the simple reason that melees are either busy tanking, or harassing elsewhere. You're often left with other ranged or healers to help you, and that's also not always a given, the problem also being that our bursts are NOT on demand like melees, and in fact they tend to suck kinda. It can get incredibly hard to punish a harasser, at best you'll peel them off if there is multiples of you.

    With Fetter Ward it's just a matter of watching a timer. If you dont get a kill during the timer, just bail.

    Another issue I see is that not only it would help melee harassers, but it would totally ruin ranged DPS furthermore because frankly as a ranged DPS (except on RDM) I couldn't care less about Fetter Ward. Purify is way better.

    I don't know if I know better or not. I may be a crystal player but I'm not a top player, there is miles between me and them. I could see why people would like Fetter Ward on melees, but as a ranged player, this is absolute cancer in my mind for both roles.
    (3)
    Last edited by Valence; 07-08-2023 at 04:37 PM.

  2. #32
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,059
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Ransu View Post
    Yes, lets remove a feature designed to secure kills in a mode with a spammable heal button.

    Removing stuns would lead to securing kills becoming a chore, or we remove recup as well and everyone just blows up and the entire mode just turns into chaos with no real thought process.
    That's basically what PvP was before the rework, a mindless slugfest that dragged on until one team's healers ran out of MP.
    (2)

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