
 Originally Posted by 
Valence
					
				 
				I've always been not extremely hot for the return of Fetter Ward for multiple reasons, but on the other hand it also solves some problems.
+ It removes the insufferable delay it takes to press purify: take the average human reaction time which is approx 1s, then add the time to press the button, then add whatever latency the player has, which sometimes means at least half of the cc duration has already happened in the meantime, which makes it a relatively bad design on its own. I also see high end players getting insta cleansed and I find it very sus. Overall, it gets rid of this, which I like.
- It adds more to the "stay glued to enemy party list 110% of the time" if you have to constantly browse their icons to see if they have the Fetter Ward buff. I'll admit that current Purify also produces this problem, but to a lesser extent.
- It removes player skill, as much as counter intuitive as this may sound, it's a lot easier to just rely on your window of invulnerability that you pop beforehand, do your burst and things during it, and then zoom out. If you tell me that it can just stay a 5s immunity like current Purify, then people are going to cry all the same that it's not enough, especially when use preemptively (you already lose half the time before you actually start getting into the fray and doing your thing). Current Purify has a higher skill level because it's completely rng, you never know exactly if you're going to get CCed and when.
- I actually suspect people are going to mald even more about Fetter Ward (unless you get it on top of Purify, which is another can of worms), for the simple reason that if you get CCed before you can even use it, you're doomed ala Miracle of Nature.