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  1. #27
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,868
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by kpxmanifesto View Post
    I mean, that would do away with the whole personal expression and customization bit again which is one of the major draws of being able to choose your talents. I would opt for the "pick 2 of 5 skills." It would still be additive and would give the player the option to customize their playstyle. Plus, depending on how SE balances it, being given all 5 skills could result in power creep.
    Again, I'm fine with either one as long as the "pick 2 of 5" doesn't over-specialize jobs in our current context.

    I just slightly prefer greater job versatility over that, in part because it's sort of a direct rebuttal to tendencies to simplify jobs to a mere thin spread of gimmicks atop a basic role template.
    Well, and I like for different fights (and, up to an equal degree, compositions) to influence how I play a job therein -- rather than just swapping my talents around, putting the new actions in the old's place, and playing more similarly between fights (in terms of button-flow and strategy) than I would if not for those load-outs / constraints existing.
    And, if we actually changed that context so that it was expected that everyone multi-jobbed anyways, and that grind-barrier (and perhaps gear-lockout barrier) to multi-jobbing was reduced, I wouldn't even mind some jobs having a pretty hefty utility advantage in this or that fight. I just don't want to see any advantage in terms of basic category of capacity (this job is the AoE god, that job the best at ST [in a raidbuff-packed party], etc.).

    Edit:
    As for power creep, if those skills are ones that would normally be split up across different "specs" or parts of a "pick X of Y" selection, they're generally going to be at least somewhat anti-synergetic, much likes stances and spenders. You can do A or B, not both. Which is (unless the choice is always obvious, though then those actions couldn't possibly have been in competing builds).... customization, to the same degree that choosing build A or build B (where in a particular context [skill, composition, coordination], one build may be superior).
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    Last edited by Shurrikhan; 06-30-2023 at 06:01 PM.