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  1. #1
    Player kpxmanifesto's Avatar
    Join Date
    Sep 2014
    Posts
    1,037
    Character
    Last Starfighter
    World
    Cactuar
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Shurrikhan View Post
    One (no "Customization") gives BLM 5 skills
    I mean, that would do away with the whole personal expression and customization bit again which is one of the major draws of being able to choose your talents. I would opt for the "pick 2 of 5 skills." It would still be additive and would give the player the option to customize their playstyle. Plus, depending on how SE balances it, being given all 5 skills could result in power creep.
    (1)

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,863
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by kpxmanifesto View Post
    I mean, that would do away with the whole personal expression and customization bit again which is one of the major draws of being able to choose your talents. I would opt for the "pick 2 of 5 skills." It would still be additive and would give the player the option to customize their playstyle. Plus, depending on how SE balances it, being given all 5 skills could result in power creep.
    Again, I'm fine with either one as long as the "pick 2 of 5" doesn't over-specialize jobs in our current context.

    I just slightly prefer greater job versatility over that, in part because it's sort of a direct rebuttal to tendencies to simplify jobs to a mere thin spread of gimmicks atop a basic role template.
    Well, and I like for different fights (and, up to an equal degree, compositions) to influence how I play a job therein -- rather than just swapping my talents around, putting the new actions in the old's place, and playing more similarly between fights (in terms of button-flow and strategy) than I would if not for those load-outs / constraints existing.
    And, if we actually changed that context so that it was expected that everyone multi-jobbed anyways, and that grind-barrier (and perhaps gear-lockout barrier) to multi-jobbing was reduced, I wouldn't even mind some jobs having a pretty hefty utility advantage in this or that fight. I just don't want to see any advantage in terms of basic category of capacity (this job is the AoE god, that job the best at ST [in a raidbuff-packed party], etc.).

    Edit:
    As for power creep, if those skills are ones that would normally be split up across different "specs" or parts of a "pick X of Y" selection, they're generally going to be at least somewhat anti-synergetic, much likes stances and spenders. You can do A or B, not both. Which is (unless the choice is always obvious, though then those actions couldn't possibly have been in competing builds).... customization, to the same degree that choosing build A or build B (where in a particular context [skill, composition, coordination], one build may be superior).
    (1)
    Last edited by Shurrikhan; 06-30-2023 at 06:01 PM.