I actually do think the changes to Copperbell removed a fair bit of the dungeon's character. Two "bosses" that weren't simply the now-standard tank-and-spank.
True but those bosses were terrible at setting up the expectations of fight design in later content as it never goes that unique ever again. Besides Im pretty sure nobody was singing those two bosses their praises back when they were still there.
I guess I'd view that as a problem with "later content" not actually doing anything interesting or doing anything outside of a tiny, formulaic box.
Why is it a problem that content piece X has a mechanic that's seen no where else?
There's nothing wrong with it. Its just the mistake of having those mechanics be present as the "tutorial" bosses. If they've applied those designs to a later boss (which arguably would probably fair better) down the road then it'll be great.
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