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  1. #1
    Player
    AmiableApkallu's Avatar
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    Nov 2021
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    Character
    Tatanpa Nononpa
    World
    Zalera
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    Scholar Lv 100
    Quote Originally Posted by TheMightyMollusk View Post
    Honestly, I've found a lot of them to be improvements anyway. Does anyone actually miss waiting forever for the first two bosses in Copperbell to actually do anything?
    I actually do think the changes to Copperbell removed a fair bit of the dungeon's character. Two "bosses" that weren't simply the now-standard tank-and-spank.
    (1)

  2. #2
    Player
    Atelier-Bagur's Avatar
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    Jan 2022
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    Character
    Cordelia Emery
    World
    Coeurl
    Main Class
    Marauder Lv 82
    Quote Originally Posted by AmiableApkallu View Post
    I actually do think the changes to Copperbell removed a fair bit of the dungeon's character. Two "bosses" that weren't simply the now-standard tank-and-spank.
    True but those bosses were terrible at setting up the expectations of fight design in later content as it never goes that unique ever again. Besides Im pretty sure nobody was singing those two bosses their praises back when they were still there.
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  3. #3
    Player
    AmiableApkallu's Avatar
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    Nov 2021
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    Tatanpa Nononpa
    World
    Zalera
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Atelier-Bagur View Post
    True but those bosses were terrible at setting up the expectations of fight design in later content as it never goes that unique ever again. Besides Im pretty sure nobody was singing those two bosses their praises back when they were still there.
    I guess I'd view that as a problem with "later content" not actually doing anything interesting or doing anything outside of a tiny, formulaic box.

    Why is it a problem that content piece X has a mechanic that's seen no where else?
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  4. #4
    Player
    Atelier-Bagur's Avatar
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    Character
    Cordelia Emery
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    Coeurl
    Main Class
    Marauder Lv 82
    Quote Originally Posted by AmiableApkallu View Post
    I guess I'd view that as a problem with "later content" not actually doing anything interesting or doing anything outside of a tiny, formulaic box.

    Why is it a problem that content piece X has a mechanic that's seen no where else?
    There's nothing wrong with it. Its just the mistake of having those mechanics be present as the "tutorial" bosses. If they've applied those designs to a later boss (which arguably would probably fair better) down the road then it'll be great.
    (1)