Results 1 to 10 of 193

Hybrid View

  1. #1
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,418
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Absurdity View Post
    While the linear dungeon design started relatively early it is undeniable that the introduction of Trusts and Duty support has made it even worse. We just need to look at the old dungeon redesigns that suck even the last shred of variety out of them so the bots can complete it.
    Honestly, I've found a lot of them to be improvements anyway. Does anyone actually miss waiting forever for the first two bosses in Copperbell to actually do anything?
    (5)

  2. #2
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    2,956
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by TheMightyMollusk View Post
    Honestly, I've found a lot of them to be improvements anyway. Does anyone actually miss waiting forever for the first two bosses in Copperbell to actually do anything?
    Copperbell is probably one of the few examples where I would agree that the changes, at least to bosses, are justified. I personally dislike the removal of the already limited interactions with the environment however.

    It still falls under baby's first dungeon and while I never had an issue with the add fights (I still remember when they didn't die in a single hit) it is understandable that they were replaced with an introduction to what boss mechanics are going to look like.

    The fact that modern fights can be boiled down to stack, spread, dodge the cleave, is a different discussion entirely.
    (3)
    Last edited by Absurdity; 06-29-2023 at 04:51 AM.

  3. #3
    Player
    AmiableApkallu's Avatar
    Join Date
    Nov 2021
    Posts
    1,035
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by TheMightyMollusk View Post
    Honestly, I've found a lot of them to be improvements anyway. Does anyone actually miss waiting forever for the first two bosses in Copperbell to actually do anything?
    I actually do think the changes to Copperbell removed a fair bit of the dungeon's character. Two "bosses" that weren't simply the now-standard tank-and-spank.
    (1)

  4. #4
    Player
    Atelier-Bagur's Avatar
    Join Date
    Jan 2022
    Posts
    3,980
    Character
    Cordelia Emery
    World
    Coeurl
    Main Class
    Marauder Lv 82
    Quote Originally Posted by AmiableApkallu View Post
    I actually do think the changes to Copperbell removed a fair bit of the dungeon's character. Two "bosses" that weren't simply the now-standard tank-and-spank.
    True but those bosses were terrible at setting up the expectations of fight design in later content as it never goes that unique ever again. Besides Im pretty sure nobody was singing those two bosses their praises back when they were still there.
    (0)

  5. #5
    Player
    AmiableApkallu's Avatar
    Join Date
    Nov 2021
    Posts
    1,035
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Atelier-Bagur View Post
    True but those bosses were terrible at setting up the expectations of fight design in later content as it never goes that unique ever again. Besides Im pretty sure nobody was singing those two bosses their praises back when they were still there.
    I guess I'd view that as a problem with "later content" not actually doing anything interesting or doing anything outside of a tiny, formulaic box.

    Why is it a problem that content piece X has a mechanic that's seen no where else?
    (1)

  6. #6
    Player
    Atelier-Bagur's Avatar
    Join Date
    Jan 2022
    Posts
    3,980
    Character
    Cordelia Emery
    World
    Coeurl
    Main Class
    Marauder Lv 82
    Quote Originally Posted by AmiableApkallu View Post
    I guess I'd view that as a problem with "later content" not actually doing anything interesting or doing anything outside of a tiny, formulaic box.

    Why is it a problem that content piece X has a mechanic that's seen no where else?
    There's nothing wrong with it. Its just the mistake of having those mechanics be present as the "tutorial" bosses. If they've applied those designs to a later boss (which arguably would probably fair better) down the road then it'll be great.
    (1)