Quote Originally Posted by Shougun View Post
I find your statements agreeable. It is also is probably person perspective particular, like I would 'want' something more cleverly looped and puzzled like GoW or near Souls tier pinnacle design or alternatively more extreme the other direction (at least for open world); however, yeah when we think of DMC design.. pretty much that's the exact design style lol. I wouldn't attribute DMC to fantastic level design either; however, those games make plenty of money and many like it (and the combat arenas are the focus). So definitely not saying it's a garbage fire haha, just that it wasn't really what I thought it might have been if it was existing in a pinnacle form.
It's funny when you actually sit and think about it - Because we have these ideas in our head before the game is released. We want to believe they can do all sorts of crazy shit right. But it's clear DMC combat wouldn't work in a Souls map, and XIV dungeons also don't really work because you don't 'pull' mobs. So it's very obvious they had to conform the dungeon areas into what DMC did. After-all, that's what they'd be comfortable with, and all games of this type do that.

You kinda have to expect the tropes to all fall into place when given chunks of the same pieces.