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  1. #1
    Player
    IkaraGreydancer's Avatar
    Join Date
    Apr 2019
    Posts
    1,245
    Character
    Ikara Graydancer
    World
    Midgardsormr
    Main Class
    Dancer Lv 80
    Quote Originally Posted by TheDecay View Post
    Look at what Alfheim is on a map:
    https://mapgenie.io/god-of-war-2018/maps/alfheim

    Pretty much a straight line.

    But in the game? You go through tunnels to unlock bridges, or move platforms up and down. You go to the temple, which curves into itself and has numerous branching paths. And as you leave the temple, many things shift; formerly accessible routes become inaccessible, and vice versa.

    GoW designed straight lines far better than FF14 and FF16. It made linear corridors feel non-linear and feel much vaster than they actually are. Why can't CBU3 learn from them?

    It originally seemed like FF14's dungeons were extreme linear corridors because it was an MMO and they wanted to streamline the process. But now that FF16 is out, I have the feeling that it's simply because they don't know how to design anything else.
    Yet...they DID designs something else years ago and the playebase disliked it. It's been said here many times. If GoW does it that much better go play that. I personally don't need every game of mine to emulate another. That's how you get samey garbage down the road. You dislike 16 (Cool) and felt the need to tell us...in a XIV forum. NEXT
    (0)

  2. #2
    Player Shinkuno's Avatar
    Join Date
    Mar 2015
    Posts
    568
    Character
    Shin Kuno
    World
    Raiden
    Main Class
    Arcanist Lv 10
    Quote Originally Posted by IkaraGreydancer View Post
    Yet...they DID designs something else years ago and the playebase disliked it. It's been said here many times. If GoW does it that much better go play that. I personally don't need every game of mine to emulate another. That's how you get samey garbage down the road. You dislike 16 (Cool) and felt the need to tell us...in a XIV forum. NEXT
    FF16 emulating corridors of FF14 = good

    FF16 emulating other games = would be bad cause copying other games is bad

    what a flawless logic you got there.
    (14)

  3. #3
    Player
    thevanguard's Avatar
    Join Date
    May 2023
    Posts
    49
    Character
    Hunky Vanguard
    World
    Lamia
    Main Class
    Warrior Lv 90
    Quote Originally Posted by IkaraGreydancer View Post
    Yet...they DID designs something else years ago and the playebase disliked it. It's been said here many times. If GoW does it that much better go play that. I personally don't need every game of mine to emulate another. That's how you get samey garbage down the road. You dislike 16 (Cool) and felt the need to tell us...in a XIV forum. NEXT
    hmm, you people always seem to forget that ff14 literally copied from wow
    (10)

  4. #4
    Player
    Striker44's Avatar
    Join Date
    Jan 2022
    Location
    Uldah
    Posts
    1,095
    Character
    Elmind Exilus
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by thevanguard View Post
    hmm, you people always seem to forget that ff14 literally copied from wow
    FFXIV took some very specific elements from WoW, namely things like having a "badge" system for purchasing gear (tomestones) rather than it being purely RNG. Most other aspects of FFXIV are very distinct from WoW.
    (0)

  5. #5
    Player Shinkuno's Avatar
    Join Date
    Mar 2015
    Posts
    568
    Character
    Shin Kuno
    World
    Raiden
    Main Class
    Arcanist Lv 10
    Quote Originally Posted by Striker44 View Post
    FFXIV took some very specific elements from WoW, namely things like having a "badge" system for purchasing gear (tomestones) rather than it being purely RNG. Most other aspects of FFXIV are very distinct from WoW.
    You are here since 2022, what do you know how FFXIV used to be in its early days when the dev teams were told to copy WoW?
    (0)