Quote Originally Posted by CStrife912 View Post
Same I find it sad there everything has to be so one side or the other there is no reasoning or ability to comprehend things don’t always fit that way. Anyone saying 16 is too linear clearly hasn’t played other FFs. 10 was linear maps as well with only one big map towards the end, it’s more the illusion of it being grander which I think 16 achieves for what I’ve played. 13 made everything feel claustrophobic even though it’s about as linear as 10. End of the day people are never happy you could literally give them concrete evidence of them being just as linear as each other yet people won’t believe you cause it doesn’t fit their narrative.

The only thing I will agree on is the lack of secrets or hidden areas like on say the pixel era. Granted that could change but for now I agree. End of the day they made the game they wanted to make and I’ve enjoyed it a lot. Can’t wait to keep playing it in all honesty.
10, 13, and 16 are ALL docked points because of their linearity. The difference is that as we advance to 2023, people are less tolerating of outright 13-style linearity when games like GoW disguise their linearity far, far better than 16, with far more intricate sidequests than 16, better combat and more player choice for combat than 16, and hell GoW has more RPG elements than 16 which is just sae.