Quote Originally Posted by Shinkuno View Post
And yet we got Brackenhide, Nokhud Offensive, Academy, Neltharus and thats just Dragonflight alone. Shadowlands had the Market for example and BFA had Waycrest Manor. People minmax Raidtrash skips yet you dont see Blizzard going the stupid "teleport to boss in a circle" Route that Square went with
Quote Originally Posted by Rolder50 View Post
But they did not turn all dungeons into one path linear corridors. Most if not all dungeons from the latest expansion have multiple possible routes and paths, with plenty of mobs you don't need to pull but can if you want. And many have items you can interact with to make the dungeon faster, or unique group buffs if you have certain professions in the group, and so on.

Far more interesting then pull to wall -> aoe -> pull to wall -> aoe.
Quote Originally Posted by Shurrikhan View Post
They stopped creating multi-path dungeons? Is that why 75% of dungeons even in this latest expansion are... multi-path dungeons?
I haven't played WoW since end of Legion so I have no idea what the new expansion dungeons are like.

Yes, they had stopped making the multi-path dungeons where you had true options on how to complete the dungeon. The closest you would get would be the dungeons that were set up in wings but you still have to clear every wing before you could proceed to the final boss.

If they've brought back multi-path dungeons in Dragonflight similar to what they were designing in Vanilla, great. If you still have to clear everything like The Nexus, then it's moot because you're really not being given choice if you have to clear all routes regardless to get to the end.

But there is still that 14 year gap where they had stopped making them. That the game is finally adding new ones after all those years may be experimental in nature. They're trying to figure out exactly what players are looking for in content after over a decade of ignoring the player feedback.

If players go back to skipping a large portion of the dungeons in favor of following an optimal route, it's very doubtful Executive management will allow the dev team to go to the additional effort (not to mention cost) of making the multipath dungeons in the future. It's got nothing to do with the developers wanting to be lazy with design (they've usually got far more ideas than it's possible to implement) and everything to do with the top of the corporate foodchain penny pinching. Those who hold the purse ultimately control the strings.