Do you know why they're linear?Sadly, the moment they removed EXP from trash was the final nail in the coffin of ever making dungeons at least a little non-linear.
Making bosses the only things that give you EXP tells you to just go for the bosses.
Linear Dungeons
Single Square or Circle Room Raids
These things are here to stay and players are not free from the blame. Simplifying things like this, simplifies the formula of Dungeons and Raids. It is also easier for the devs on their "Super Busy" schedule.
Because players wanted them that way.
All anyone wants to do is rush through the most efficient and quickest route to the end. Wall-to-wall pulls are the default for a reason.
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