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  1. #1
    Player
    Catwho's Avatar
    Join Date
    Oct 2012
    Location
    Gridania
    Posts
    2,821
    Character
    Katarh Mest
    World
    Lamia
    Main Class
    Warrior Lv 100
    Fine Wax used to be quite valuable and a reason to farm Haukke Manor. Not sure it is any more.

    FFX16 has some fairly open areas once you get deeper in the game. I am about 7-8 hours in and just hit [REDACTED] which feels about as open as the XIV overworld areas. There are side quests, and lots of obvious items and slightly more hidden chests scattered around the towns and landscapes to explore. Sure, if you mainline MSQ you can just keep going in a straight line forever, but where's the fun in that? So I've been poking around, taking wrong turns, trying to see if I can go up ladders or fall off cliffs into rivers.
    (2)

  2. #2
    Player
    TheDecay's Avatar
    Join Date
    Jun 2023
    Posts
    169
    Character
    Gabon Decay
    World
    Marilith
    Main Class
    Monk Lv 90
    Quote Originally Posted by Catwho View Post
    which feels about as open as the XIV overworld areas
    Are you sure that's a good thing? FF14 is an MMO. A single player game's open world elements should be far more organic and open than that of an MMO, which has constraints due to technology and the need for multiplayer.
    (0)

  3. #3
    Player
    Catwho's Avatar
    Join Date
    Oct 2012
    Location
    Gridania
    Posts
    2,821
    Character
    Katarh Mest
    World
    Lamia
    Main Class
    Warrior Lv 100
    Quote Originally Posted by TheDecay View Post
    Are you sure that's a good thing? FF14 is an MMO. A single player game's open world elements should be far more organic and open than that of an MMO, which has constraints due to technology and the need for multiplayer.
    Open worlds are only fun if there's a sandbox element to them, and XVI does not have that. The reason TotK has been a blast has been because the open world does have those necessary tools for just derping around. They made a deliberately conscious decision with XVI to not have that, in favor of Serious Narrative.
    (9)