Quote Originally Posted by BaconBits View Post
Probably because every "alternate" path would usually be a dead end with a dinky ahh potion or straigjt up vendor trash for a reward.

No extra bosses, no hidden objectives that gives extra rewards when fulfilled (gil, minions, orchestrion rolls, glamours, something), is it any wonder players started taking the path of least resistance? If anyone is to blame, it's SE being SE and throwing the baby out with the bath water instead of finding a way to feasibly accomodate both players that are willing to explore the dungeon they're in, and the ones trying to set an any% world record speedrun in Sastasha.
Hauke Manor comes to mind. Forget getting all the keys, don't explore upstairs. Just kill the final boss and be done with it.

People use to for extra gear...but we level soooo fast now that the effort and time to get it is dwarfed by just doing the dungeon and reaching the next dungeon in what feels like a couple of moments.