Quote Originally Posted by Shurrikhan View Post
therefore the talent system itself would usually be a choice made specifically to not give as many buttons or as much versatility to jobs, replacing potential gameplay with menuplay (usually to avoid 'overloading' the player with simultaneously actionable choices).
I'll be honest with you. I've never heard of this before. From what I've seen in other games, the addition of a talent system usually results in quite the opposite. It's to add more buttons and to add versatility and utility to a set of skills that a class already has. Allocating talent points in wow usually led to more active and passive skills being added to the player’s repertoire.

Do you happen to have a link to a source like a news article or blog that talks about talent trees actually replacing potential gameplay instead of increasing it?

The idea that a talent system would be a choice made to not give as many buttons or as much versatility to jobs is strange to me. I think most people would see that talent trees would add to that and not take away from it.