Quote Originally Posted by TheMightyMollusk View Post
The first boss was waves of dull slow-spawning trash ending with one slightly stronger gigas. The second boss was a lot of standing around waiting for that bloody lever to turn back on. I don't miss either.
NOW GRANTED, if CBU3 actually kept with the unique boss encounter design where later boss fights were more than just tank and spank then yeah those old boss designs would've made sense to keep as tutorials even if they were were lame and boring.

Lets face it, the linearity didnt start with EW. Its started as soon as the game went to Heveansward as dungeons and bosses became more and more streamlined as the expansions rolled by. Is this a good thing? weeeelll part of me enjoys the consistency in content being simple and familiar to the point you dont need to whip out a wiki or dungeon guide to come prepared for every single dungeon and encounter in the game. That would get frustrating and old real fast, but I do wish they at least dabble in just a few twists here and there that still keep the encounters simple but give them something unique to it.

One notable example is the 2nd boss in Bardam's Mettle. I like the idea that the whole thing is just dodging its AoEs. Not every boss needs to be that subversive like that but its stuff like that I wish the team would explore at least for dungeon content