Quote Originally Posted by Absurdity View Post
Copperbell is probably one of the few examples where I would agree that the changes, at least to bosses, are justified. I personally dislike the removal of the already limited interactions with the environment however.

It still falls under baby's first dungeon and while I never had an issue with the add fights (I still remember when they didn't die in a single hit) it is understandable that they were replaced with an introduction to what boss mechanics are going to look like.

The fact that modern fights can be boiled down to stack, spread, dodge the cleave, is a different discussion entirely.
Funny how Toto-Rak was also one of the most bleh dungeons to run through before the change.

Granted its still bleh with the recent change but at least you dont have to deal with photocells or slowdown goo or getting grumpy if the group doesnt take the optimal path.

I wish they set dressed the instance a little bit more interesting though. Its such a shame they didnt take the opportunity to put more cool looking Gelmorran structures to make the linearity at least more interesting visually.