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  1. #11
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by R041 View Post
    No you're right - It's not exactly level design like Dark Souls. Just that the levels themselves aren't directly hallways, and have more general freedom. But if you just follow MSQ - You'll be going along a set direction. There's a lot of freedom to stop and look around, and walk in a different direction to check stuff out, do side quests, whatever. And it's not like the MSQ itself discards an area entirely when you walk through it. You go through it multiple times, talk to different people, do different things.

    MSQ Dungeons are more like DMC dungeons, not XIV. Where there's some open-ness to them at times, but it's ultimately a few chunks dedicated to mobs, and bosses.
    I find your statements agreeable. It is also is probably person perspective particular, like I would 'want' something more cleverly looped and puzzled like GoW or near Souls tier pinnacle design or alternatively more extreme the other direction (at least for open world); however, yeah when we think of DMC design.. pretty much that's the exact design style lol. I wouldn't attribute DMC to fantastic level design either; however, those games make plenty of money and many like it (and the combat arenas are the focus). So definitely not saying it's a garbage fire haha, just that it wasn't really what I thought it might have been if it was existing in a pinnacle form.
    (1)
    Last edited by Shougun; 06-28-2023 at 02:10 AM.