Quote Originally Posted by Striker44 View Post
This is, frankly, entirely an "us" issue (as in the players). They used to create dungeons with multiple paths, optional side areas, etc.. What did we the playerbase do? Find which path was "optimal" for the fastest clear, and completely ignore anything that was optional. Case in point - every single ARR dungeon I played, the only way I ever got the map completion achievements for them (which involves exploring all of those side paths) was to queue as the tank and insist on going to them. This isn't about SE. This is what we did as players when they created non-linear content. I'm not surprised at all that SE simply started designing the content the way we insisted on playing it anyway.
And here comes the self-flagellation. Never blame the multi-billion dollar corporation for making dismal games. Always blame the player, for they're the ones making the games, right?



I was a tank main during ARR and had to drag all of y'all through those non-linear dungeons. Yes, we always took the "proper" path. But with more nuance, mechanics, enemy variety, challenges, and puzzles(!) in each dungeon, everything felt more fun. It was actually fun doing your daily roulettes. Nowadays it's a chore.

No wonder people have given up on gameplay and instead use this game as a Second Life clone. There's nothing else to do here.

P.S. It's repulsive that the attitude of the FFXIV community is to blame the common man for what a wealthy corporation is doing. Brands have hypnotized the people.