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  1. #1
    Player
    Limecat's Avatar
    Join Date
    Dec 2012
    Posts
    1,359
    Character
    Limecat Indignatio
    World
    Hyperion
    Main Class
    White Mage Lv 90
    One thing in particular I like about DNC is how efficient it is. It can 123 AoE without loss with two mobs instead of three like usual. I just wish Curing Waltz had more range, so it was more feasible to have you and your dance partner overlap heal circles for better pinch group recovery.
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  2. #2
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,292
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Limecat View Post
    One thing in particular I like about DNC is how efficient it is. It can 123 AoE without loss with two mobs instead of three like usual. I just wish Curing Waltz had more range, so it was more feasible to have you and your dance partner overlap heal circles for better pinch group recovery.
    Yeah! Not asking for an Earthly Star range, but a little more could improve vastly the usage of the heal. One of the best feelings is when the Dance Partner actually knows what you're doing and collapses to you just after aoe.

    On topic, Dancer is really fun, so it is the optimization of its playstyle. I'd say it's as hard as RDM to play on that ceiling (and RDM is pretty wild with those drifts.)

    The thing I wish from 7.0 is something for the TS downtime, because there the gameplay can get a bit bland with just the 1-2-3-4 / SS / 1-2-3-4. The TS window is already at its capacity of oGCDs.

    Edit: Oh, and that Closed Position could get an improvement to be like its PVP variation (or Kardia), so swapping dance partners could be less of a hassle - and it would be a pivotal thing to improve the DNC's skill ceiling.
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    Last edited by Raikai; 06-23-2023 at 09:54 AM.