https://www.ign.com/articles/final-fantasy-16-review
"RPG elements feel a little underdeveloped"
"Status ailments are basically completely absent"
"there’s no real system of elemental strengths or weaknesses very little in the realm of buffs and debuffs"
"loot seems like an afterthought"
"I never once felt incentivized to explore either the corners of the linear main levels, or the more open fields of the interconnected overworlds."
Much like modern FF14, FF16 dazzles and bedazzles, but it is all style, no substance. Much like modern FF14, FF16 uses its story to cover up its uninteresting RPG systems.