Title kinda says it all. We need to be ranting about this fight design, because it demands far too much for a second turn in a raid tier.
The positioning is insanely picky with near zero recovery available. Why are we demanding final fight mechanics in the second turn?
Please do not allow whoever designed this fight to return and design another. No one wants it or needs it. It is a failure of a fight. I'm surprised that it made it past QA.