Page 1 of 3 1 2 3 LastLast
Results 1 to 10 of 25
  1. #1
    Player
    Warrlordd's Avatar
    Join Date
    Nov 2013
    Posts
    337
    Character
    Genji Xiii
    World
    Hyperion
    Main Class
    Lancer Lv 90

    P10S is easily the worst designed fight in the history of FFXIV since ARR

    Title kinda says it all. We need to be ranting about this fight design, because it demands far too much for a second turn in a raid tier.

    The positioning is insanely picky with near zero recovery available. Why are we demanding final fight mechanics in the second turn?

    Please do not allow whoever designed this fight to return and design another. No one wants it or needs it. It is a failure of a fight. I'm surprised that it made it past QA.
    (5)
    I don't always pug, but when i do, it's with Pretty Ugly Guys

  2. #2
    Player
    JacobNewblood's Avatar
    Join Date
    May 2021
    Location
    Gridania
    Posts
    94
    Character
    Jacob Newblood
    World
    Balmung
    Main Class
    Pictomancer Lv 100
    I honestly,
    at least from my perspective,
    Think its pretty fun! granted haven't cleared yet with the static but it is far from the worst fight ever.
    I am glad there is some challenge with the final floors.

    If you could provide specific examples you have faced with mechs, Would love to discuss it further with you. Saying that positioning is insanely picky isnt much to go off of unless you can provide examples.
    Then again as a BLM positioning is all I do...
    But, I am curious and want to have an open discussion about it! Let me hear your story!

    Thank you for your time!
    (5)

  3. #3
    Player
    Warrlordd's Avatar
    Join Date
    Nov 2013
    Posts
    337
    Character
    Genji Xiii
    World
    Hyperion
    Main Class
    Lancer Lv 90
    It's a bad fight because it exploits the weaknesses of SE's servers in the pandaemonic bonds mechanics.

    Whenever you have to locate another person to stack with or spread away from in tight spaces, as the game requires, its a total crapshoot. This game pings player locations unbelievably slowly, and when the game is restricting your positioning and pushing you around it can be hit or miss whether the game registers your movement or not.

    The fight wasn't fun to prog. It wasn't fun to clear. It's not fun to reclear and it won't be fun to farm. It just sucks and whoever made the fight should probably think twice before trying again.
    (11)
    I don't always pug, but when i do, it's with Pretty Ugly Guys

  4. #4
    Player
    Arohk's Avatar
    Join Date
    Jul 2019
    Posts
    1,278
    Character
    Lucretia Ryusagi
    World
    Twintania
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Warrlordd View Post
    Title kinda says it all. We need to be ranting about this fight design, because it demands far too much for a second turn in a raid tier.

    The positioning is insanely picky with near zero recovery available. Why are we demanding final fight mechanics in the second turn?

    Please do not allow whoever designed this fight to return and design another. No one wants it or needs it. It is a failure of a fight. I'm surprised that it made it past QA.
    Yes, this fight is horrible, the Stack mechanics are way too tightly timed (needs 1 more second between stack/spread goes off)
    also they are not traditional stacks where the damage is split it feels like, if you stack wrong, you just die and can't survive with shields or mitigation, compared to P11s, you can even survive the light party stacks with two people instead of 4 with enough shield/mit, but the debuffs in P10 require you to stack with 4 people, if youre not 4 everyone in the stack just dies.
    (2)

  5. #5
    Player
    NelaryNeaky's Avatar
    Join Date
    Jun 2022
    Posts
    19
    Character
    Nelary Neaky
    World
    Cerberus
    Main Class
    Gladiator Lv 92
    Quote Originally Posted by Warrlordd View Post
    It's a bad fight because it exploits the weaknesses of SE's servers in the pandaemonic bonds mechanics.

    Whenever you have to locate another person to stack with or spread away from in tight spaces, as the game requires, its a total crapshoot. This game pings player locations unbelievably slowly, and when the game is restricting your positioning and pushing you around it can be hit or miss whether the game registers your movement or not.

    The fight wasn't fun to prog. It wasn't fun to clear. It's not fun to reclear and it won't be fun to farm. It just sucks and whoever made the fight should probably think twice before trying again.
    Maybe you have a problem with that, but when I do this fight, I have no problem with Bonds mechanics in terms of servers fixing your location (this is taking into the fact that I have an high ping (I live near Japan and play on Europe servers) and I have problems with double weaving). I only have a problem with the team itself not being able to do the mechanics, lol. Anyway, the game gives quite enough time for positioning during spread or stack/pair stack
    (2)

  6. #6
    Player
    SnowVix's Avatar
    Join Date
    Apr 2019
    Posts
    757
    Character
    Charming Tulip
    World
    Cactuar
    Main Class
    Sage Lv 100
    Quote Originally Posted by Arohk View Post
    Yes, this fight is horrible, the Stack mechanics are way too tightly timed (needs 1 more second between stack/spread goes off)
    also they are not traditional stacks where the damage is split it feels like, if you stack wrong, you just die and can't survive with shields or mitigation, compared to P11s, you can even survive the light party stacks with two people instead of 4 with enough shield/mit, but the debuffs in P10 require you to stack with 4 people, if youre not 4 everyone in the stack just dies.
    Enumerations are as old as Alexander - The Burden of the Son (A8N).

    Correction: they were also in T8 (Second Coil of Bahamut - Turn 3)
    (6)
    Last edited by SnowVix; 06-23-2023 at 09:03 AM.

  7. #7
    Player
    Naizakane's Avatar
    Join Date
    Apr 2017
    Location
    Gridania
    Posts
    111
    Character
    Daca'a Fashonti
    World
    Ragnarok
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Warrlordd View Post
    It's a bad fight because it exploits the weaknesses of SE's servers in the pandaemonic bonds mechanics.

    Whenever you have to locate another person to stack with or spread away from in tight spaces, as the game requires, its a total crapshoot. This game pings player locations unbelievably slowly, and when the game is restricting your positioning and pushing you around it can be hit or miss whether the game registers your movement or not.
    This sounds a lot like a you problem.
    (4)

  8. #8
    Player
    TmzOS's Avatar
    Join Date
    Feb 2023
    Posts
    5
    Character
    Mitzrael Chaoskampf
    World
    Midgardsormr
    Main Class
    Machinist Lv 100
    P10S is funny because you can play it entirely without markers (and for me people should be marking the solo platform not the main one, since the big one got many visual references, the smaller you can easily clip others). I only play on PF and I consider myself new to this content (I started raiding last tier and stopped a bit before p2 of p8s, now progging p11s.. all PF)... not new to MMOs btw... and my ping is bad as hell.

    Maybe the intensity of some combined effects/attacks can be a problem for the players who aren't prepared for it, it is a fight that requires a lot of attention and got some dynamic events like the debuffs exploding requiring some kind of "soak". IMO the big problem is just HH, and I'm not a pro player.

    For me debuff mechanics (bound to attack logics) should be deleted or nerfed in this game because some people have problems identifing what an icon is and sometimes you need to do it fast coordinating with other things (the big problem is the idea of changing your vision from the fight to UI icons, and in the case of P10s you must pay attention to debuffs of teammates too, it reminds p8s)... and yeah if you miss something, instant kill... this can become very frustrating for players.

    Anyway, blaming the raid design itself can be imprecise, because most of us aren't doing it by logic but following a pattern that someone created (like Hector videos), so maybe we should just start to make our methods (tbh blind runs are fun, following a plan of someone else is boring).
    (0)

  9. #9
    Player
    AlaineIV's Avatar
    Join Date
    May 2018
    Posts
    57
    Character
    Anzu Miyoko
    World
    Adamantoise
    Main Class
    White Mage Lv 90
    p10s is actually a really well designed fight. The only thing I can really be seen as a problem is DB3 which is fast and requires precise positioning. The only other thing is Harrowing Hell which the damage is above Ultimate AOE damage, but even then there is 8 people with at least 8 mitigations so I don't see it as a poorly designed fight.
    (3)

  10. #10
    Player
    PercibelTheren's Avatar
    Join Date
    May 2023
    Location
    Limsa Lominsa
    Posts
    955
    Character
    Percibel Theren
    World
    Zodiark
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Naizakane View Post
    This sounds a lot like a you problem.
    Definitely not just a them problem. I haven't raided this tier, but I have noticed it in older fights that a combination of server latency and weird snapshots can absolutely screw you over. It's not my internet connection, either. My ping usually sits at around 15 to 25 and yet, there have been countless times where I ate a mechanic even though, on my screen, I had *very* clearly dodged it and timed said dodge correctly. Thankfully most of those instances didn't outright kill me, but it still sucks. My entire static complained of the same thing and so does every single raider I know who is raiding this tier.
    (5)

Page 1 of 3 1 2 3 LastLast