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  1. #11
    Player
    Atelier-Bagur's Avatar
    Join Date
    Jan 2022
    Posts
    3,980
    Character
    Cordelia Emery
    World
    Coeurl
    Main Class
    Marauder Lv 82
    Quote Originally Posted by Ranaku View Post
    I mean currently there is also no real reason to run it more than once a week, right?

    In case of the way i suggest it would actually probably increase activity cause people who don't get what they want could do the raid again until they got the loot they wanted from it. Of course that would mean that people would get their full sets more quickly, which i don't see really as a problem cause that is well the goal afterall, right? The games goal shouldn't be to make people suffer as long as possible in a raid tier cause they get unlucky.

    It also would help people obtain gear for their other jobs, so they could try out different jobs/roles thus also increasing activity.
    I still say the fact that theres no higher end content to warrant the savage gear grind speaks for why the community is so stingy in PF. Albeit its not ultimately their fault, just that this is all the hardcore players get so they have to make the most out of that gear to be valuable.

    Really wish they'd do a mythic plus system were they just recycle and remix older content to require close to BiS to make Savage worth it.
    (2)

  2. #12
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,247
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Deo14 View Post
    Won't happen, because this is not problem in JP, and what's not a problem in JP is not a problem at all. They roll from left to right, and whoever wins it, leaves the instance, so nobody ends up with 2 items. This is never gonna happen on EU/NA.
    Sadly this rules never really worked during the PF groups I've been part of. Even when it was stated on party chat at the beginning of the fight, so I just gave up on trusting random NA players to go with it.
    (1)

  3. #13
    Player
    Ardeth's Avatar
    Join Date
    Apr 2016
    Location
    Ul Dah
    Posts
    1,015
    Character
    Peter Redhill
    World
    Halicarnassus
    Main Class
    Dragoon Lv 100
    I didn't realize Savage had systems like that. I wonder if personal loot would be a better option. Instead of losing rolls. You'd just get the gear. Or making it two books a run. Either way, it sounds like hell.
    (1)
    "You haven't proven that it is safe, you've (only) proved that you can't figure out how it's dangerous."

  4. #14
    Player
    Denji's Avatar
    Join Date
    Sep 2013
    Posts
    894
    Character
    Daddy Milkers
    World
    Behemoth
    Main Class
    Marauder Lv 86
    Quote Originally Posted by Ranaku View Post
    I mean currently there is also no real reason to run it more than once a week, right?

    In case of the way i suggest it would actually probably increase activity cause people who don't get what they want could do the raid again until they got the loot they wanted from it. Of course that would mean that people would get their full sets more quickly, which i don't see really as a problem cause that is well the goal afterall, right? The games goal shouldn't be to make people suffer as long as possible in a raid tier cause they get unlucky.

    It also would help people obtain gear for their other jobs, so they could try out different jobs/roles thus also increasing activity.
    My point is that your solution doesn't solve the issue, it just transforms the issue into another problem.
    (0)

  5. #15
    Player
    Atelier-Bagur's Avatar
    Join Date
    Jan 2022
    Posts
    3,980
    Character
    Cordelia Emery
    World
    Coeurl
    Main Class
    Marauder Lv 82
    Quote Originally Posted by Ardeth View Post
    I didn't realize Savage had systems like that. I wonder if personal loot would be a better option. Instead of losing rolls. You'd just get the gear. Or making it two books a run. Either way, it sounds like hell.
    yeah me neither till I tried to do current savage this expansion just for the sake of clearing the fights but later found out how god awful the loot system was. Im surprised people tolerated it for so long.
    (2)

  6. #16
    Player
    Mosha's Avatar
    Join Date
    Apr 2020
    Posts
    648
    Character
    Mosha Mina
    World
    Balmung
    Main Class
    Warrior Lv 96
    Quote Originally Posted by Ardeth View Post
    I didn't realize Savage had systems like that. I wonder if personal loot would be a better option. Instead of losing rolls. You'd just get the gear. Or making it two books a run. Either way, it sounds like hell.
    because if it was personal loot based
    pf would dry up in weeks
    meaning hey if you have shitty work hours
    GOOD LUCK ON THAT P12S CLEAR
    (2)

  7. #17
    Player
    Ranaku's Avatar
    Join Date
    Mar 2019
    Posts
    1,196
    Character
    Echo Micacho
    World
    Raiden
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Denji View Post
    My point is that your solution doesn't solve the issue, it just transforms the issue into another problem.
    Yeah but you talked about statics but statics are anyways not bound to the PF which is the problem at hand, right? A static has not to deal a lot with the bad loot distribution cause they, usually, make up their own plans when it comes to that and can follow it. PF is just normally a free for all rodeo.

    So giving Savage for PF the same loot rules as the normal raids/alliance raids would actually increase the amount of people playing it cause most of the times they still won't get what they want but in the case of what i suggest they could retry the same raid in the same week with would make them also group up with others again. Atm you just reclear once and you are done for the week.
    (0)

  8. #18
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Not getting loot is what books are for.



    Used to be individual gear dropped, not coffers, and there were no books.
    (0)

  9. #19
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,247
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Valkyrie_Lenneth View Post
    Not getting loot is what books are for.



    Used to be individual gear dropped, not coffers, and there were no books.
    I agree, and don't mind having that as a consolation prize, but don't you think it's unfair that a single stranger can literally win everything at the same time against other 7 people? (I would bet that people roll need even when they actually don't need the loot)

    If it was just 1 item per person (or at least the game offered an option to change the loot like that), you'd guarantee that at least half of the raid wouldn't get out empty handed.
    (1)

  10. #20
    Player
    Eorzean_username's Avatar
    Join Date
    Apr 2016
    Posts
    567
    Character
    Azephia Dawn
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Denji View Post
    that would only work if a whole lot of people suddenly get a lot cooler about helping/guiding new players w/prog and if there was an additional benefit to running it again even after you've hit your weekly limit. otherwise it would just end with a few statics getting what they need at the start of the week and then it just being entirely dead.
    I think this is a misunderstanding of the consequences.

    The current weekly limit system already has a similar effect on PF availability — high-skill players who clear quickly (and would be happy to join more prog / clear PFs just to play more high-end content each week because they enjoy it) end up rapidly leaving the pool of prospective players each week once they shift into farm / reclear parties, because they're basically punishing you (with reduced loot) by showing up in your party under the current system, so they by and large don't bother unless the PF has a large "0 chest" type of disclaimer on it.

    As usual, this is qualified as "my ancedotal experience", but every time that Savage finally opens up at the butt-end of every tier cycle, prog and clear PFs get flooded with experienced players jumping in just for the hell of it because they're no longer lootlocking people by doing so.

    If Savage used the Alliance loot system, those players could join freely from the beginning of a tier without feeling like they're "taking something" from the players that they're trying to help. However, it also has the advantage of mitigating the "loot spam" that results at the end of a tier from just uncapping Savage completely, so it's a middleground in terms of artificially-extending longevity.
    (1)

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