Quote Originally Posted by Denji View Post
that would only work if a whole lot of people suddenly get a lot cooler about helping/guiding new players w/prog and if there was an additional benefit to running it again even after you've hit your weekly limit. otherwise it would just end with a few statics getting what they need at the start of the week and then it just being entirely dead.
I think this is a misunderstanding of the consequences.

The current weekly limit system already has a similar effect on PF availability — high-skill players who clear quickly (and would be happy to join more prog / clear PFs just to play more high-end content each week because they enjoy it) end up rapidly leaving the pool of prospective players each week once they shift into farm / reclear parties, because they're basically punishing you (with reduced loot) by showing up in your party under the current system, so they by and large don't bother unless the PF has a large "0 chest" type of disclaimer on it.

As usual, this is qualified as "my ancedotal experience", but every time that Savage finally opens up at the butt-end of every tier cycle, prog and clear PFs get flooded with experienced players jumping in just for the hell of it because they're no longer lootlocking people by doing so.

If Savage used the Alliance loot system, those players could join freely from the beginning of a tier without feeling like they're "taking something" from the players that they're trying to help. However, it also has the advantage of mitigating the "loot spam" that results at the end of a tier from just uncapping Savage completely, so it's a middleground in terms of artificially-extending longevity.