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  1. #1
    Player
    MysticFpx's Avatar
    Join Date
    Jun 2022
    Posts
    2
    Character
    Iyazoi Shadedancer
    World
    Jenova
    Main Class
    Dancer Lv 90

    Please let us Rotate Landmarks on our Islands

    The amount of times I wish there was a better spot for the Bathhouse to look out over my plots and towards the ocean is too many. The only good spot for me is on the top overlook, but with rotation options, it would also work great on the plot directly east of the Cabin.

    Some things like the Treehouse and Windmill also look a bit odd with their positioning. With the lack of things to do in the even-number patches, I spend a lot of time here. More QoL would be great.
    (16)

  2. #2
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,104
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    The clock, too, faces sideways in a few of the locations you could place it.
    (2)

  3. #3
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by wereotter View Post
    The clock, too, faces sideways in a few of the locations you could place it.
    Every location except the newest rank 15 spot, it's really annoying. I just wanted it on that second level up overlooking the main square.
    (0)

  4. #4
    Player EZGIL's Avatar
    Join Date
    Jul 2021
    Location
    Goblet, W29 P13
    Posts
    379
    Character
    Jordan Lore
    World
    Lamia
    Main Class
    Blacksmith Lv 100
    Quote Originally Posted by Seraphor View Post
    Every location except the newest rank 15 spot, it's really annoying. I just wanted it on that second level up overlooking the main square.
    did the exact same thing and ended up moving it back to the new spot because the clock points the wrong ways
    (1)

  5. #5
    Player
    sagacious's Avatar
    Join Date
    Apr 2022
    Location
    Ravana-gridania
    Posts
    644
    Character
    Sage Cologne
    World
    Ravana
    Main Class
    Culinarian Lv 100
    Quote Originally Posted by EZGIL View Post
    did the exact same thing and ended up moving it back to the new spot because the clock points the wrong ways
    if you put the clock where the pasture is it faces you. Why would you want seafaring ships to see the time and you not? The clock is for you not vessels passing by.
    (0)
    sagacious

  6. #6
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by sagacious View Post
    if you put the clock where the pasture is it faces you. Why would you want seafaring ships to see the time and you not? The clock is for you not vessels passing by.
    I don't think you understand.



    The clock tower faces two opposite directions.
    I wanted to place it where the orange arrow is so that it faces the main cabin, but the orientation of the plots limits me to the blue arrows. The only plot that vaguely lines up is the newest one of the far right.
    They should have just built the clock tower with four faces.
    (2)

  7. #7
    Player
    SannaR's Avatar
    Join Date
    Feb 2018
    Posts
    3,316
    Character
    Sanna Rosewood
    World
    Midgardsormr
    Main Class
    White Mage Lv 100
    I don't have much need for rotation, but I would love to be able to swap the two workshop/granaries that are across the cabbin for two landmarks. And now with the newest upgrades and the clock tower the ability to make the older landmarks have a similar look style wise. As some look like the landscape art project you did in the 3rd grade when your class was covering the Dinosaurs and most things are playdough and paper mache. Vs something a first year architect student would make for a presentation.
    (2)

  8. #8
    Player
    Clover_Blake's Avatar
    Join Date
    Dec 2013
    Location
    Gridania
    Posts
    1,125
    Character
    Clover Blake
    World
    Balmung
    Main Class
    Conjurer Lv 90
    I second this! That would be a very nice feature.
    (0)
    http://clovermemories.tumblr.com/

  9. #9
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Sounds reasonable

    EDIT for clarity:

    Being able to glamour buildings into other buildings, like granary into workshop, and landmarks into other landmarks, where previously constructed, as well as a new glamour "Emperor's Building" which is invisible and without collision would be cool.
    Being able to glamour buildings (including landmarks) with unlocked (previously constructed) looks would be nice too- including adding the emperor's building glamour (which is just a collision-less, invisible building).

    A difference from being able to freely switch slots (granary moves to workshop) is that you could have uneven number of one or the other visually (like all granary or all workshop, mechanically, gameplay wise, it would still be the same but visually it'd be whatever).
    (1)
    Last edited by Shougun; 06-20-2023 at 06:59 AM.

  10. #10
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,416
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Shougun View Post
    Being able to glamour buildings (including landmarks) with unlocked (previously constructed) looks would be nice too-
    You can already do this. Check the sign in front of the building to change the appearance. You'll need an Island Prism (either from crafting or the marketboard) for each building you want to change.
    (2)

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