
Originally Posted by
ForsakenRoe
You could have the new classes start at level -90 and make them level up 190 times to get to level 100 in the next expansion, it doesn't change the fact that some people just don't read their tooltips, don't care to improve, don't want to take advice etc. The 'tutorial' of levelling the class does not work for a lot of players. As an example, at what point does the game tell a new player that the potency of a DOT is dealt once per 3 seconds? When someone sees 'deals unaspected damage over time with a potency of 40, duration 30s' on their DOT, I can completely see why someone would not use it. 'Stone's like 210 potency, and this is only 40? Why would I use this it's weak af' because it doesn't tell the player (at least to my knowledge) that it does '40 per 3 seconds, for the duration listed, therefore 400 in total', they can just as easily interpret it as '40p total, over the 30s duration', making it average out to like 1.5 per second which sounds absolutely trash
I don't think the game ever told me what Refresh (status) did either, I had a bit of a moment at level 35ish levelling WHM where I couldn't work out how to get MP back (not realizing it was Shroud of Saints), luckily a quick Google helped solve that one, but point stands: important things like 'how DOTs work' and 'how do I get MP back' need to be explained ingame, if they are not already.
Also yeh, if new classes were forced to start at level 1, then the whole 'oh get 10 levels so you can play the new expansion as the new class' becomes 'oh get 90 levels first', that'd take so so long for zero gain. In fact, I'd rather have it the opposite: People who preorder expansion and register the code (and therefore cannot refund anymore, they've 'locked in' their purchase) should be able to pick up the new classes, two weeks before the launch of the expansion. This gives them 2 weeks to get those 10 levels, allowing them to do the story at the same time as everyone else