Quote Originally Posted by SenahPanipahr View Post
The Ruby/Topaz/Emerald prefixed abilities have so little difference between them that it should be seen as antithetical to the job design, much as making all AST cards the same defeats the core idea.
They have so little difference in fact, they're the exact same VFX as the base Ruin cast, up until the level they become 'Ruby/Topaz/Emerald Rite' instead of just 'Ruby Ruin III' etc. Like, iirc they don't even change the color to suit the element or anything (I can't be bothered to log in to double check that so I might be wrong'