Oh my god, yes. It's so sad to look at old videos and see these gorgeous animations that you never got to experience. I'm not sure I even disagree with Enochian being made a passive but the animation was super cool. Your idea of "action glam" would be a great reward those later job quests that otherwise don't give you very much in real time rewards.
As for SMN, I like some of the new visuals compared to what I've seen of the previous iterations', but I agree that the mechanics feel very surface given you are hitting the same buttons for all the elements. (Pressing the same button/keys obviously isn't the problem, but the effective difference between them being so minor is.) The Ruby/Topaz/Emerald prefixed abilities have so little difference between them that it should be seen as antithetical to the job design, much as making all AST cards the same defeats the core idea.![]()


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