I think the lesson to be learned is that if you want the rotations to feel different then they shouldn't start off by trying to make them conform to the 2min meta. PLD's felt more distinct before it was fixed to fit in 6.3, and here most of the suggestions are to trim a thing or two that would make it fit better because they're buttons that feel vestigial because they're simply potency now (akin to many healer tools like Celestial Opposition or arguably ground targeted fields with their massive ranges today), or easily combined every minute.

I wish they'd just break some shit. Players will always figure out the best way to play whatever their given, and the only time they're ever in a rush to make adjustments is when there's actually an imbalance in performance, so it gets fixed during the expansion. Not when all the jobs in a single role feel equally boring.