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  1. #1
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by vetch View Post
    Maybe I'm being excessively technical but I don't really feel like this is true. The burst is a different shape (at 50 it's a DPS gain to put your third combo hit under Berserk instead of a third Inner Beast), you don't have your 'lol just burst whenever buffs go up' Inner Release button so you actually have to build to spend with your builder-spender, and the mitigation is far and away the *worst* of any tank's.

    PLD is still the god of 50 MINE raid tanking (same as it ever was) but DRK and GNB are respectable too, with DRK lately getting an invuln that's tricky to maximize but excellent and GNB having extra mits and heals. Meanwhile WAR has less mits than every other tank and its "invuln" is extremely underpowered due to the empty healer kits. Sure, the WHM can Bene it at the last second or the AST can Synastry spam it, but, er, they can also just do that to any other, better tank. Oh, but WAR gets to pop Thrill of Battle for a Hi-Potion's worth of eHP. Yay.
    Note that I'm not talking about MINE.

    I'm talking about people leveling a Job for the first time learning how to play it.

    WAR has all of its basic abilities by level 50 in terms of its main rotation and basic mechanics. It has both Storm's Eye and Storm's Path, and thus has the Surging Tempest upkeep buff established. Likewise Overpower and Mythril Tempest for AOE. It has Inner Beast as a low level Fell Cleave that works identically to Fell Cleave. It only lacks its oGCDs and Primal Rend, mechanically, and the pooling Beast Gauge is a bit more wonky, but is also a high end optimizing technique, not a basic "learn the rotation" staple.

    In terms of its defensive toolkit, the only thing it's missing (though this isn't insignificant, don't get me wrong) is Raw Intuition/Bloodwhetting, Nascent Flash, and Shake. Inner Chaos and Chaotic Cyclone are functionally reskins of their non-Chaos versions, and Orogeny/Upheval are use on CD oGCDs. I suppose so is Onslaught (well, use on burst, rather).

    Point is, the basic mechanics of the Job in a general rotational sense - 1-2-3, -4 to upkeep buff; build gauge, spend gauge; burst phase every 1 min - are all established by level 50.

    CONTRAST PLD. PLD doesn't even have a self-heal by level 50. It doesn't get that until a trait at level 84 for Holy Spirit/Circle, abilities it doesn't get until levels 64 and 72, respectively. It doesn't have Requiescat until 68, Atonement until 76, Confetior until 80, or Swords combo until 90. Each of these things completely alters its base rotation. Level 64 is the first time it can be said to have something resembling it's level 90 filler rotation, though not really until 76 with Atonement, and it doesn't have any rotational upkeep/self-healing until 84, having to rely on Clemency (58) for that. It gets Divine Veil first (56).

    Granted, this isn't as bad as before 6.3, but it's still pretty bad.

    If we're talking about "someone progressing the story", MINE isn't really the conversation.

    .

    Though I will agree with you that raids were designed differently back then. Something I wish more people did realize these days.
    (0)
    Last edited by Renathras; 07-09-2023 at 01:54 PM. Reason: EDIT for length

  2. #2
    Player
    vetch's Avatar
    Join Date
    Aug 2022
    Location
    back on my free trial account
    Posts
    462
    Character
    Discount Hrothgar
    World
    Zalera
    Main Class
    Botanist Lv 90
    Quote Originally Posted by Renathras View Post
    Note that I'm not talking about MINE.

    I'm talking about people leveling a Job for the first time learning how to play it.
    Oh, I see.

    I feel like I'm the exact wrong person to sympathize with your paladin example, having picked a gladiator for my first character, liking sword and board aesthetics, liking Cecil FF4, and then, upon finding out I'd be spending half my time at max level not hitting people but rather summoning dorky magic swords like a Bleach character, promptly shelving the character. When I do play the job I do so at low levels exclusively, so that I can still enjoy it.
    (1)
    he/him

  3. #3
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,590
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Renathras View Post
    CONTRAST PLD. PLD doesn't even have a self-heal by level 50. It doesn't get that until a trait at level 84 for Holy Spirit/Circle, abilities it doesn't get until levels 64 and 72, respectively. It doesn't have Requiescat until 68, Atonement until 76, Confetior until 80, or Swords combo until 90. Each of these things completely alters its base rotation. Level 64 is the first time it can be said to have something resembling it's level 90 filler rotation, though not really until 76 with Atonement, and it doesn't have any rotational upkeep/self-healing until 84, having to rely on Clemency (58) for that. It gets Divine Veil first (56).

    Granted, this isn't as bad as before 6.3, but it's still pretty bad.
    Funny, I think pre-6.3 PLD was good at this concept too. At 50 you have 123. At 60, you swapped every 4th 123 to a 124 to apply Goring (also 3 gets stronger as it becomes Royal). At 70 you have two 123s swapped out to do a magic burst window with Req and Holy Spirit. At 80 you swap the final Holy Spirit to a Confiteor, and any 123 that comes after a 123, into 3 Atonements. At 80, you swap the 124 immediately following the magic burst to the Blades combo. It all built upon itself in the same way that BLM has distinct, yet slight, rotational changes that do not completely upend the rotation each expansion, but slot into it (we don't talk about 50>60).

    It's the reworked PLD that is the problem, because it doesn't feel like it makes much sense until you get Holy Spirit. Its like they designed that around the assumption that everyone was already 90, but designed the previous PLD around the assumption that people were levelling it from 1-90
    (4)