War mitigation at 50: reprisal, rampart, arm’s length sometimes, vengeance, thrill (ehp and heal up)
Pld mitigation at 50: ,,, ,,, ,,, sentinel, sheltron, shield bash sometimes (but add low blow to everyone)
Drk mitigation at 50: ,,, ,,, ,,, shadow wall, dark mind (magic only)
Gnb mitigation at 50: ,,, ,,, ,,, nebula, camouflage, (does aurora count?)
Blu mitigation at 50: addle, diamondback, bad breath, ice spikes, mighty guard, toad oil, magic hammer, avail, cactguard, devour, chelonian gate, dragonforce (take 4 away if you meant by 50 not at 50 (I also think I’m forgetting one, but can’t tell what it is(not that it matters much, blu80 must be in a fortnight or so)))

As my data clearly shows, blu is the best tank at level 50. Thank you for coming to my ted talk.
But yeah, really they messed up reworking warrior so many times and changing the healing at lower caps. Honestly I wouldn’t have thought drk was significantly better at 50, but maybe the damage compensates - Then again warrior gets a 440 potency combo finisher, which despite no ogcds should probably put it near the front of the tanks in terms of damage?
I think I would argue that warrior lacking the diarrhoea button functionality at 50 makes it more engaging than 70, even despite the ogcds. It could probably do with inner beast having some life steal returned to it, but frankly I don’t really think anything is good at 50, nor 90 really. I also remain unconvinced that there is much thought put into sub-level-cap balance - not only warrior’s different burst, but bard’s missing song, samurai lacking the positionals until 52 (possibly not true since shb) , dancer potencies up to ~cutter’s cry.

And ultimately healer rotations don’t change all that much after getting the dot. Not to the degree warrior burst changes. I don’t consider that a good thing personally. Certainly not in summoner’s case.