Quote Originally Posted by ForsakenRoe View Post
someone who is progressing the story, the exact target of the 'make it less stressful for the casuals' changes SHB brought about,
Note that these are not the same people. Someone progressing the story may be a hardcore gamer, not a casual, and many casuals are up to date with the MSQ. Likewise, note the poster said specifically "I love support roles in other games", not "I am a casual" or "I love healer roles in other games", and in reply also noted "I imagine I'm not super representative, as I love learning complex systems".

I'm not saying that invalidates her views, but it is important to consider that it's not the same thing you're saying, and it really is more of what people say all the time - individual tastes.

I'd also say DNC/RDM might be more up her alley, as they are the most Support Jobs in the game and, as I've said before, if FFXIV would ever just bite the bullet and make a full on Support role, those two Jobs (along with at least BRD) would likely be its founding members.

(I do agree that FFXI's combat system being less rigid - thus allowing less rigid roles - is a pretty nice system. Wish more games would use it...)

Agreed with this, though:

Quote Originally Posted by ForsakenRoe View Post
They really gotta make more use of traits that upgrade things for jobs, give lower level/reduced effect versions of things (
As Ty said, SMN does this to great effect. Say what you will about the Job, it's more or less set by level 50 with its core rotation and everything added from there is kind of variations and additions to it. WAR does a pretty solid Job of this as well, with WAR at 50 playing a lot like WAR at 90 does, just with 90 having more flourish and some more utility (I mean the core rotation; obviously Raw Intuition is a game changer...)