Quote Originally Posted by vetch View Post
To hell with rotations, give me whatever 50BLM has going on.
Right?! It's weird that level 50 BLM feels more decision-heavy with mana than later levels.

I would love to see them develop that out and give WHM a mirror to it with its blood lilies and all, but even if we're lucky enough to get some actually "advanced" changes to Healer jobs, I suspect WHM will remain the simplest on account of Conjurer being a starting job. (In a way that's not directly comparable to Arcanist-into-Scholar.)

Quote Originally Posted by Post View Post
Well, if they stay at 100 maybe they'll finally fix leveling skill acquisition. I play a lot of MiNE stuff and it's unfortunate that much of the DPS portion of that content has been trivialized due to simplified rotations and, more importantly, massive potency bloat. In HW they had the foresight to include the option and give lasting replayability for old content, but this was hurt more than it needed to be in the wake of direct hit and ShB's potency values.

Credit where it's due, EW has done a better job at giving core rotational potency buffs from a trait between 81 and 90 for all jobs so it's not affecting older content, like physis 2. I just don't understand how they understood this during ARR (hence all the maim &mend traits) and just forgot afterwards. Maybe they didn't actually understand and still don't and just got lucky regarding not messing with old content too much this time around.

Jobs like SMN are not great in this regard because they already have basically all of their toolkits at low levels and are thus even more powerful at lower levels than max. I don't expect them to be able to balance jobs at every expansion cap,
I love MINE runs, probably my favourite thing to do in the duty-side of the game; but I'll be the first to admit it's a very janky solution to the problem. (Though jank is still preferable to the situation with WoW where it's basically impossible to experience old raids at the point they fit naturally in the story/levelling, nevermind in a state remotely comparable to release difficulty. Maybe if you're a streamer with a big following or have an extremely dope guild you can manage something through party sync? Idk the details of how that system works.)

You're right about the potency buffs though, I don't know why they needed to screw with older content like that. I can only speculate because I don't have the firsthand experience to back this up but: I can imagine Healing would be at least a little bit more engaging if potency increases hadn't made it so easy to replenish party health after the heavier raid-wides.